Search found 32 matches

by Miauz55555
Fri Sep 09, 2022 4:48 pm
Forum: Map Discussions
Topic: Zound
Replies: 186
Views: 125087

Re: Zound

I knew on the old TeamRectifire server the zounds was lagging the server because ít was searching every chat message for the triggers. I think they had made it the way that the zounds trigger was in anouther channel than the normal text .. something like the clan chat from clanmanager. But I don't k...
by Miauz55555
Sat Aug 27, 2022 6:44 am
Forum: Map Discussions
Topic: UTComp
Replies: 515
Views: 45124

Re: UTComp

have you had a look in the code from version 1.8b, too? https://github.com/Deaod/UTComp/releases Ghost players are someitmes also on freon/Tam servers. .. May talk to "Piglet" or "holyspam" from https://miasma.rocks/ .. they have there own version implemented in the 3spsomething ...
by Miauz55555
Sat May 07, 2022 2:17 am
Forum: Introduce Yourself...
Topic: Colbye
Replies: 24
Views: 14155

Re: Colbye

WoooHOOOO \o/
by Miauz55555
Tue Apr 26, 2022 6:27 am
Forum: Map Discussions
Topic: Where can I download the map editor?
Replies: 4
Views: 1040

Re: Where can I download the map editor?

It's part of the game systems folder "UnrealEd.exe".
Here are some links to videos and so on to help with the start. http://ceonss.net/viewtopic.php?f=14&t=887
by Miauz55555
Tue Apr 12, 2022 5:38 am
Forum: General
Topic: Where did they go?
Replies: 39
Views: 12977

Re: Where did they go?

The class names are checked, not the filenames or what is in it. So your updates to evenmatch usw are fine. The two new mutators are not withelisted. The "standard server" check is, in my opinion, also not the best what they could have done. It's a bit unnoticeable down there. =D . If you ...
by Miauz55555
Thu Mar 24, 2022 2:56 am
Forum: Map Discussions
Topic: Any interest in non-symmetrical map?
Replies: 72
Views: 10380

Re: Any interest in non-symmetrical map?

ZonePortals are, when you can add them, most important. AntiPortals and Invisible Collision Hull are for optimise things within a Zone. First the render things TotalBurn wrote, counts also for ZonePortals. But also the network performance, so the things which needs to send informations from the serv...
by Miauz55555
Wed Mar 23, 2022 3:03 pm
Forum: Map Discussions
Topic: Any interest in non-symmetrical map?
Replies: 72
Views: 10380

Re: Any interest in non-symmetrical map?

Another tip maybe: Use the "Groups" function in the editor, with proper names. Definitly group all ZonePortals into one group. Than all lights which shall have the same colour, and so on. For the ZonePortals, befor you build the map, when you have changed or edited BSP, sellect the ZonePor...
by Miauz55555
Tue Mar 22, 2022 10:09 am
Forum: Map Discussions
Topic: Any interest in non-symmetrical map?
Replies: 72
Views: 10380

Re: Any interest in non-symmetrical map?

I like the map design. And I like how you named the Zones you have right now in the map. =D Some things to optimise the map, not gameplay, just performance and so on: Use the Ultimate Mapping tools to add forced dir volumes to the map site walls. Make them big enough. You have to be carefull with sm...
by Miauz55555
Mon Mar 21, 2022 4:47 am
Forum: General
Topic: International CEONSS vs OMNI matches
Replies: 20
Views: 3923

Re: International CEONSS vs OMNI matches

Saw him ingame a few daays ago, may I haven't seen all the chat. Last time we used the UT-Comp Netcode, it was quite good. The drawback is that ONS-Plus mutator wasn't working. May the sequence in what the mutators will be loaded need to be tried out. And we hat a teamkill announcer with 20% teamdam...
by Miauz55555
Tue Mar 15, 2022 4:15 pm
Forum: General
Topic: International CEONSS vs OMNI matches
Replies: 20
Views: 3923

Re: International CEONSS vs OMNI matches

The old Omni Server is still running .. so we could use that. We could also use a server like BMS where are many gamemodes online. Also when the server is powerfull enough you can host more servers without any lag .. the internet connection is what limits. Miasma for example is running 5 Servers on ...