Search found 140 matches
- Thu Nov 23, 2023 5:19 pm
- Forum: Technical Discussions (UT2004 Related)
- Topic: Client crash
- Replies: 13
- Views: 3786
Client crash
I game on Linux. A year or two ago, I almost never had client crashes. Now they are nightly, sometimes before the first match, almost always after 3 games. In the former, the error is that an index > maxGlobalSerializedPointers (or something like that, I'm paraphrasing). After wiping the cache, it s...
- Thu Nov 23, 2023 5:07 pm
- Forum: Technical Discussions (UT2004 Related)
- Topic: Game stuck on loading screen
- Replies: 32
- Views: 12358
Re: Game stuck on loading screen
I was thoroughly impressed the first time I installed and used Solaris (actually OpenIndiana) for a file server. I never really appreciated it until it was gone though. Same for DEC actually.
- Tue Nov 21, 2023 3:33 pm
- Forum: Map Discussions
- Topic: Updated Slated World V4
- Replies: 22
- Views: 6579
Re: Updated Slated World V4
Bad ideas all around. Slated is a unique classic, do we really want to lose it? There are enough randomizers.YEAAAHHHHHHHHHH wrote: ↑Mon Nov 20, 2023 4:24 pm How crazy would it be to have a tank/bender/scorp version of this map?
- Mon Nov 06, 2023 2:15 pm
- Forum: Map Discussions
- Topic: ONS-Hyperblast2, potentially an Airmars replacement
- Replies: 45
- Views: 12502
Re: ONS-Hyperblast2, potentially an Airmars replacement
Would suggest removing the lamprey as too OP. You can wreak a lot of havoc in the ship laying waste to those on foot and flyers, all the while healing yourself (not to mention building nodes from the safety of your vehicle*). And scooping up the DD in there just makes it worse. * although you STILL ...
- Wed Oct 18, 2023 2:08 pm
- Forum: Map Discussions
- Topic: Fire manta
- Replies: 10
- Views: 2644
Re: Fire manta
Here we go again. Not every vehicle has to be good at everything. It's okay to have strengths and weaknesses.
<s> Can we also make it so you don't have to get out of the vehicle to build a node? </s>
<s> Can we also make it so you don't have to get out of the vehicle to build a node? </s>
- Mon Oct 16, 2023 4:44 pm
- Forum: General
- Topic: Stats Discussion
- Replies: 62
- Views: 23520
Re: Enyo
I think win % matters most. The reason win % can be deceiving is because that's determined by the long term average quality of teams you're on. Leon, despite being a very good player that's very aggressive on nodes, only has a 49% win stat. That could be because he just unluckily gets put on lots o...
- Sat Oct 07, 2023 11:11 pm
- Forum: Map Discussions
- Topic: ONS-Magnanimous_Lucid(B8)_ExJ
- Replies: 22
- Views: 13861
Re: ONS-Magnanimous_Lucid(B8)_ExJ
When playing the map with only a few players, it's prudent to take the flyers and move fast. But the lamprey owns them all. You'd have to sit in a boat or alligator to take it out. So yes, too powerful against foot soldiers and flyers. Would be nice to have a flying counter or at least reduce the sp...
- Thu Oct 05, 2023 8:57 pm
- Forum: Map Discussions
- Topic: ONS-Magnanimous_Lucid(B8)_ExJ
- Replies: 22
- Views: 13861
Re: ONS-Magnanimous_Lucid(B8)_ExJ
Why did you have to ruin it by putting in a lamprey?
- Sat Sep 16, 2023 7:32 pm
- Forum: Map Discussions
- Topic: ONS-SpankArena
- Replies: 13
- Views: 944
Re: ONS-SpankArena
I wonder if this is really the best venue. An open valley, like Valarna but smaller, might be more fun. The time we played it, you could spam the enemy node directly from the spawn point. Made it very tedious. Being that vehicle heavy also needs 2 paths to the core. I like the idea of concussion rif...
- Sat Sep 16, 2023 7:25 pm
- Forum: Map Discussions
- Topic: Map request: Omnipotent version of ONS-Sidaro
- Replies: 50
- Views: 2553
Re: Map request: Omnipotent version of ONS-Sidaro
Too bad I don't remember that (possibly kamikaze) attack cause they don't get much better than that!