Search found 3232 matches

by pooty
Tue Mar 12, 2024 12:25 pm
Forum: Map Discussions
Topic: Volcano High..
Replies: 15
Views: 376

Re: Volcano High..

V8 on the server. - Added back Arbiter now that's its been tweaked. - Increased minimum core value points -- so you should get some better flyers at the cores. This also uses an updated VehicleRandomizerOmni, which I believe the duplicate flyers bug is now fixed (meaning for unique vehicles like Ome...
by pooty
Tue Mar 12, 2024 12:19 pm
Forum: Map Discussions
Topic: Somebody F'd up.
Replies: 8
Views: 187

Re: Somebody F'd up.

Fair enough, I'll take half pay for the week!
by pooty
Tue Mar 12, 2024 9:22 am
Forum: Map Discussions
Topic: UTComp
Replies: 515
Views: 35525

Re: UTComp

Includes folder I think. And I didn't have the .ini and .utx files locally. I've rebuilt it, pushed it to the server (and redirect!) and emoticons are back working on the server. And now for some reason I can't locally run dedicated server -- it crashes just as it starts even with no mutators. I can...
by pooty
Tue Mar 12, 2024 7:59 am
Forum: Map Discussions
Topic: UTComp
Replies: 515
Views: 35525

Re: UTComp

I'll repull it. I looked at recent file timestamps and they all matched... so its odd.
by pooty
Mon Mar 11, 2024 9:52 pm
Forum: Map Discussions
Topic: UTComp
Replies: 515
Views: 35525

Re: UTComp

I have everything that was in Git, was there more or different emoticon code that's changed? Since the emotes don't work.
by pooty
Mon Mar 11, 2024 9:51 pm
Forum: Map Discussions
Topic: Face Classic ONS
Replies: 8
Views: 231

Face Classic ONS

Low grav has to got to go, I think regular gravity and quad jump. Maybe put in some jump boots.
by pooty
Mon Mar 11, 2024 2:56 pm
Forum: Map Discussions
Topic: Damage Reductions...
Replies: 135
Views: 4444

Re: Damage Reductions...

Starbolt. 2.53 on the server. //remember all these handheld weapons has reduced damage vs vehicles. if (DamageType == class'DamTypeShockBeam') Damage *= 1.5; //4 shots kill starbolt. if (DamageType == class'DamTypeMinigunBullet') Damage *= 1.25; // has 0.75 vehicle damage scaling, so this makes it 1...
by pooty
Mon Mar 11, 2024 2:17 pm
Forum: Map Discussions
Topic: So there was a question on Lasers and Momentum..
Replies: 2
Views: 102

Re: So there was a question on Lasers and Momentum..

Maybe I’m not using lasers as effectively somehow, but I never see my to be able to stop a flyer in its tracks like some players can with lasers. Nope me either, but had it done to me where I cannot move. Remember all this is based on a Physics engine and perhaps its just an engine limitation when ...
by pooty
Mon Mar 11, 2024 2:15 pm
Forum: Map Discussions
Topic: Damage Reductions...
Replies: 135
Views: 4444

Re: Damage Reductions...

So lets try 1.5 on those I think that's a good spot for them... 3 LGs, or 4 SR kills the starbolt, remember its strength is speed and manuverabilty...its not a flying tank, eg. Dragon. Its not a charge right in... more of sneak or streak right by. And lets not base too much on all in Rando maps (eg....
by pooty
Mon Mar 11, 2024 9:38 am
Forum: Map Discussions
Topic: Damage Reductions...
Replies: 135
Views: 4444

Re: Damage Reductions...

This was essentially the only counter to the Starbolt as it moves too quickly to be able to consistently hit with a vehicle due to ping. It did not get nerfed enough to warrant this, on top of having more health now. Thoughts here? It was set at *2 (double) for Shock, Avirl, LG. Perhaps it should b...