Search found 3354 matches

by pooty
Thu Aug 10, 2023 8:27 am
Forum: General
Topic: Post-Match Banter Here
Replies: 268
Views: 44520

Re: Post-Match Banter Here

They are so obscure that it's not out of the question that he might've had something to do with these movies in some way.
Perhaps California really IS Meredith Host?
by pooty
Wed Aug 09, 2023 5:02 pm
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 187
Views: 50471

Re: LinkVehicles 3.0

Tick Scorpion 3.21, reduced rate of alt-fire. Vampire Tank 3.21, fixed the double alt-fire multiplier. Damage to vehicles should now be around 500 (250x2) vs. 1200! (300 x 2 x2) Removed the Velocity component for infantry (this is what was killing spawn protected players.. its the physics that splat...
by pooty
Wed Aug 09, 2023 3:33 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 67863

Re: Misc Map Changes Thread..for little glitches and annoyances...

Found the issue. Base Damage = 300 In the weapon it had vehicle multiplier of 2.0 In the Damage Type subclassed from ION shockware (rarely does this come into play its usually 1.0), vehicle multiplier of 2.0 So 300 x 2 x2 = 1200! Oops. I'll remove the extra multiplier, and reduce based damage to 250...
by pooty
Wed Aug 09, 2023 1:35 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 67863

Re: Misc Map Changes Thread..for little glitches and annoyances...

We can probably lower it a bit, maybe 450 or so? So it'd take two blasts to kill a goliath, even badger (though I think there's momentum). FYI. It does do extra damage to a minos! And the link/heal think does benefit from extra linkers (multiplier is only 0.8) which increase the beam strength (so it...
by pooty
Wed Aug 09, 2023 7:40 am
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 67863

Re: Misc Map Changes Thread..for little glitches and annoyances...

Also it seems to ignore shields. Went right through the aegis shield. Not sure why it would do that? Its pretty much based on Ion tank alt-fire. 600 too much? For an attack you have to be right next to it? I mean rail tank does 400 from across the map. Mino does 1200-1600 from way across the map. B...
by pooty
Tue Aug 08, 2023 1:42 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 67863

Re: Misc Map Changes Thread..for little glitches and annoyances...

fucking hell... if you just added the teleporters and moved the superweaps I can add those changes in to my recent update I used your V2 as the basis for V3. There were also some Terrain spikes in in the "Pits" around the castle node...fixed those two. Probably easier to make those change...
by pooty
Tue Aug 08, 2023 11:39 am
Forum: Map Discussions
Topic: General Map Announcement Thread
Replies: 235
Views: 78147

Re: General Map Announcement Thread

ONS-Dark-Marsh-p00tylicious-V3 Terrain smoothing (thanks Anon!), some misc terrain cleanup -- you can drive through the marsh, you might get a bumpy ride, but not just stuck like before. Added two teleporters into the cave node at 1, so now there's three ways in.. Switched Redeemer/Stormcasters pos...
by pooty
Tue Aug 08, 2023 9:21 am
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 67863

Re: Misc Map Changes Thread..for little glitches and annoyances...

So there's been a few requests to leave MB alone and remove the MB LinkerMadness, so there's the one and only MB! We did play MB-LM and right after play classic MB, so might just be new map thing. Maybe take MasterShower which doens't get played often and give it the LinkerMadness treatment. Thoughts?
by pooty
Tue Aug 08, 2023 9:11 am
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 67863

Re: Misc Map Changes Thread..for little glitches and annoyances...

ONS-Dark-Marsh-p00tylicious-V2.zip Nice! I'll grab it. I do want to add another way (or two) to get inside 1. Either a tunnel or teleporter. Right now its too difficult to retake it with one way in and out. We don't have all the random crashes anymore and apparently the glitchy thing after the roun...