The tree core isn't registering some hits for some reason.
https://www.youtube.com/watch?v=7_1HD28NEl0
3 point blank hits that weren't registered.
Search found 53 matches
- Fri Dec 02, 2022 2:49 am
- Forum: General
- Topic: Recent Lag ... and what's being done.
- Replies: 217
- Views: 24485
- Mon Oct 31, 2022 3:11 pm
- Forum: Map Discussions
- Topic: Too much minus
- Replies: 22
- Views: 1250
Re: Too much minus
I'm in favor of nerfing the amount of flyers and the large open map styles some. They are just taxing the engine too much, there's a lot of "ghosting" movement where hits don't land like they should. Tanks a lot is my favorite map, after all. No need to have flyers in every map. One guy on...
- Mon Oct 24, 2022 2:34 pm
- Forum: Map Discussions
- Topic: OP vehicles..
- Replies: 25
- Views: 3675
Re: OP vehicles..
Moved to this thread, more appropriate. I've updated the Omega 2.2 to have a range of 12500. That's far enough to hit 1/2 from the 7/10 arch on Junkyard. Its well inside avril range (15000). I realize the blast radius of 2500 + 12500 = 15000. Now before you math types (eg. Dr. Scrotey) correct me, ...
- Sun Oct 23, 2022 11:33 am
- Forum: General
- Topic: Recent Lag ... and what's being done.
- Replies: 217
- Views: 24485
Re: Recent Lag ... and what's being done.
Yesterday was better.
- Sat Oct 22, 2022 7:46 pm
- Forum: Technical Discussions (UT2004 Related)
- Topic: Lagged out
- Replies: 9
- Views: 2395
Re: Lagged out
zounds and hitsounds aren't UTComp right? At this point, I think ONSPlusOmni is superior. This lag compensation is not helping anyone... Yesterday I had already jumped out of my vehicle and started healing it on top of the building and it had decided a guy on the ground totally out of line of sight ...
- Mon Oct 17, 2022 5:25 pm
- Forum: Map Discussions
- Topic: MassDestruction...
- Replies: 9
- Views: 647
Re: MassDestruction...
Definitely no more than 2 levi style firing vehicles with longer respawn times. (Including ion cannon) Remove link nukes or relegate them away from building nodes, damage and healing to vehicles. EMP is interesting but if it stays I feel it should be more obvious, take easy damage to disable it. It ...
- Sun Oct 16, 2022 2:30 pm
- Forum: General
- Topic: Post-Match Banter Here
- Replies: 268
- Views: 46532
Re: Post-Match Banter Here
Finally, someone used the UFO portals effectively tonight. Nice one Anonymous! Can someone comment on the best way to effectively use these? If you have the portal weapon selected, is there any difference in the primary and alt fire modes? Enemies can use them to return to your point of origin righ...
- Thu Sep 22, 2022 7:39 am
- Forum: Technical Discussions (UT2004 Related)
- Topic: Do certain players give the Omega range anxiety?
- Replies: 1
- Views: 1665
- Fri Sep 16, 2022 1:38 am
- Forum: Map Discussions
- Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
- Replies: 74
- Views: 24073
Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Can someone clarify what damage and healing the link nuke does? I've had it kill me while when I used it, an enemy seemed to take no damage? What does it do to friendly players, enemy players, friendly vehicles, and enemy vehicles?
- Fri Sep 09, 2022 2:15 pm
- Forum: Technical Discussions (UT2004 Related)
- Topic: Shield gun keybind broken
- Replies: 7
- Views: 2336
Re: Shield gun keybind broken
Thanks, the second one worked.captainsnarf wrote: ↑Thu Sep 08, 2022 11:57 pm
this might also work:Also, that's a sweet key bind.Code: Select all
NumPad6=SwitchWeapon 1 | Button bAltFire | onrelease SwitchToLastWeapon