Search found 53 matches

by Xexx
Fri Dec 02, 2022 2:49 am
Forum: General
Topic: Recent Lag ... and what's being done.
Replies: 217
Views: 24485

Re: Recent Lag ... and what's being done.

The tree core isn't registering some hits for some reason.

https://www.youtube.com/watch?v=7_1HD28NEl0

3 point blank hits that weren't registered.
by Xexx
Mon Oct 31, 2022 3:11 pm
Forum: Map Discussions
Topic: Too much minus
Replies: 22
Views: 1250

Re: Too much minus

I'm in favor of nerfing the amount of flyers and the large open map styles some. They are just taxing the engine too much, there's a lot of "ghosting" movement where hits don't land like they should. Tanks a lot is my favorite map, after all. No need to have flyers in every map. One guy on...
by Xexx
Mon Oct 24, 2022 2:34 pm
Forum: Map Discussions
Topic: OP vehicles..
Replies: 25
Views: 3675

Re: OP vehicles..

Moved to this thread, more appropriate. I've updated the Omega 2.2 to have a range of 12500. That's far enough to hit 1/2 from the 7/10 arch on Junkyard. Its well inside avril range (15000). I realize the blast radius of 2500 + 12500 = 15000. Now before you math types (eg. Dr. Scrotey) correct me, ...
by Xexx
Sun Oct 23, 2022 11:33 am
Forum: General
Topic: Recent Lag ... and what's being done.
Replies: 217
Views: 24485

Re: Recent Lag ... and what's being done.

Yesterday was better.
by Xexx
Sat Oct 22, 2022 7:46 pm
Forum: Technical Discussions (UT2004 Related)
Topic: Lagged out
Replies: 9
Views: 2395

Re: Lagged out

zounds and hitsounds aren't UTComp right? At this point, I think ONSPlusOmni is superior. This lag compensation is not helping anyone... Yesterday I had already jumped out of my vehicle and started healing it on top of the building and it had decided a guy on the ground totally out of line of sight ...
by Xexx
Mon Oct 17, 2022 5:25 pm
Forum: Map Discussions
Topic: MassDestruction...
Replies: 9
Views: 647

Re: MassDestruction...

Definitely no more than 2 levi style firing vehicles with longer respawn times. (Including ion cannon) Remove link nukes or relegate them away from building nodes, damage and healing to vehicles. EMP is interesting but if it stays I feel it should be more obvious, take easy damage to disable it. It ...
by Xexx
Sun Oct 16, 2022 2:30 pm
Forum: General
Topic: Post-Match Banter Here
Replies: 268
Views: 46532

Re: Post-Match Banter Here

Finally, someone used the UFO portals effectively tonight. Nice one Anonymous! Can someone comment on the best way to effectively use these? If you have the portal weapon selected, is there any difference in the primary and alt fire modes? Enemies can use them to return to your point of origin righ...
by Xexx
Fri Sep 16, 2022 1:38 am
Forum: Map Discussions
Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Replies: 74
Views: 24073

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

Can someone clarify what damage and healing the link nuke does? I've had it kill me while when I used it, an enemy seemed to take no damage? What does it do to friendly players, enemy players, friendly vehicles, and enemy vehicles?
by Xexx
Fri Sep 09, 2022 2:15 pm
Forum: Technical Discussions (UT2004 Related)
Topic: Shield gun keybind broken
Replies: 7
Views: 2336

Re: Shield gun keybind broken

captainsnarf wrote: Thu Sep 08, 2022 11:57 pm
this might also work:

Code: Select all

NumPad6=SwitchWeapon 1 | Button bAltFire | onrelease SwitchToLastWeapon
Also, that's a sweet key bind.
Thanks, the second one worked.