Search found 1948 matches
- Mon Apr 24, 2023 10:33 am
- Forum: Map Discussions
- Topic: Damage Reductions...
- Replies: 135
- Views: 4432
Re: Damage Reductions...
I remember super shock rifle has normal damage, but it's damage type multiplier is like 1000
- Mon Apr 24, 2023 12:07 am
- Forum: Technical Discussions (UT2004 Related)
- Topic: Time to increase the tick rate?
- Replies: 25
- Views: 3125
Re: Time to increase the tick rate?
50 Tick rate might still be too high. We are still getting 80% spikes (I think that was massd).
- Sun Apr 23, 2023 3:10 pm
- Forum: Map Discussions
- Topic: BrowserFix
- Replies: 6
- Views: 644
Re: BrowserFix
New version! Download here BrowserFix_1.1.zip
Sometimes my netspeed would get stuck at the 9999 browserfix value. This version should fix that issue.
Sometimes my netspeed would get stuck at the 9999 browserfix value. This version should fix that issue.
- Sun Apr 23, 2023 9:07 am
- Forum: Technical Discussions (UT2004 Related)
- Topic: Time to increase the tick rate?
- Replies: 25
- Views: 3125
Re: Time to increase the tick rate?
Tick Rate at 50. Lets see how that goes. So far 40 seems to be the best. 60 was too high. Remember compared to DM servers, the vehicles (and their guns) also usually have tick function (meaning it runs every tick which is the number of times a second it gets called), so that drives up the CPU quick...
- Sat Apr 22, 2023 11:07 pm
- Forum: Technical Discussions (UT2004 Related)
- Topic: Time to increase the tick rate?
- Replies: 25
- Views: 3125
Re: Time to increase the tick rate?
Where do you see data rates at? I noticed everyone's ping looked 20ms lower tonight.
- Sat Apr 22, 2023 10:49 am
- Forum: Technical Discussions (UT2004 Related)
- Topic: Time to increase the tick rate?
- Replies: 25
- Views: 3125
- Sat Apr 22, 2023 9:41 am
- Forum: Technical Discussions (UT2004 Related)
- Topic: Time to increase the tick rate?
- Replies: 25
- Views: 3125
Re: Time to increase the tick rate?
60 please
- Thu Apr 20, 2023 9:52 am
- Forum: Technical Discussions (UT2004 Related)
- Topic: Time to increase the tick rate?
- Replies: 25
- Views: 3125
Re: Time to increase the tick rate?
Happy to try it. Two things, we can't change it without restarting, so if its too much we have to restart. One of the mutators is preventing the admin set command from working, not sure which one. That sucks. Tick rate can be changed on-the-fly with the admin command. The other concern is client lo...
- Wed Apr 19, 2023 7:47 pm
- Forum: Technical Discussions (UT2004 Related)
- Topic: Time to increase the tick rate?
- Replies: 25
- Views: 3125
Time to increase the tick rate?
low tick rate https://wiki.unrealadmin.org/images/thumb/c/c8/Tr1_005.jpg/800px-Tr1_005.jpg This is demonstrating player movement. The same thing applies to projectile weapons. Imagine instead of that being a player, it is a projectile moving through the level. What happens if you were trying to hit ...
- Wed Apr 19, 2023 7:23 pm
- Forum: Map Discussions
- Topic: Q-36 Space Modulator
- Replies: 87
- Views: 13105
Re: Q-36 Space Modulator
You can fit a mech through them. I think the only vehicles that don't fit are the drop ship and helix.
The portals expand to the surface they are on. If it's a small surface you get a small portal.
The portals expand to the surface they are on. If it's a small surface you get a small portal.