Search found 1991 matches
- Tue Apr 09, 2024 9:11 am
- Forum: General
- Topic: Okay, so I made a comment...
- Replies: 8
- Views: 179
Re: Okay, so I made a comment...
If you use 64bit, it uses a separate thread for rendering. Totally worth it.
- Tue Apr 09, 2024 5:14 am
- Forum: Map Discussions
- Topic: Bio Hound Omni
- Replies: 5
- Views: 108
Re: Bio Hound Omni
Once you are used to it, W and D for zoom in/out is superior! I regret trying to standardize them all to right mouse button. While you are editing this thing, make sure dynamic lights are off for the bio globs. That will save some fps. I saw some players complain of fps drops last night. My fps stay...
- Thu Apr 04, 2024 7:22 am
- Forum: General
- Topic: stats blew up again
- Replies: 40
- Views: 2540
Re: stats blew up again
It used to work. Maybe re-install?
- Thu Apr 04, 2024 6:08 am
- Forum: Map Discussions
- Topic: BitchSlapWithSlap-Randomizer
- Replies: 24
- Views: 507
Re: BitchSlapWithSlap-Randomizer
Thanks for the update. :) I might bitch but I do appreciate you making new content. A couple other changes to consider - Keg o whoopass is too OP. It's hard enough getting anonymous out of the center node, and now he has max health/shield/double damage. There is also double damage spawn in center no...
- Wed Apr 03, 2024 12:00 pm
- Forum: Map Discussions
- Topic: Map Packs
- Replies: 14
- Views: 253
Re: Map Packs
It was 5/4 Minus/Junkyard vs Trench that was recently updated, so I forced Trench.
Azazel immediately started calling for me to be kicked The next vote 'RandomMap' won, and again the calls for kick. I didn't even force anything that time.
Azazel immediately started calling for me to be kicked The next vote 'RandomMap' won, and again the calls for kick. I didn't even force anything that time.
- Wed Apr 03, 2024 8:46 am
- Forum: General
- Topic: stats blew up again
- Replies: 40
- Views: 2540
Re: stats blew up again
We should just delete them and start over. I don't think anybody is looking at matches from a year ago.
- Wed Apr 03, 2024 8:22 am
- Forum: Map Discussions
- Topic: Map Packs
- Replies: 14
- Views: 253
Re: Map Packs
You have admin. You can login to WebAdmin and create as many new map lists as you want. You'll have to arm wrestle McLovin if you want to enable one though :lol: But at this point it's like 20 to 1 in favor of map packs. It shouldn't need to be unanimous. Maybe you should edit your post and make it ...
- Tue Apr 02, 2024 10:06 am
- Forum: Map Discussions
- Topic: Wicked Sick UTComp
- Replies: 3
- Views: 77
Re: Wicked Sick UTComp
Yeah it has your scoreboard changes. I'm not sure about migrating settings. They are generally held in classes that have 'config' setting for it, e.g. class UTComp_Settings config(UTCompOmni); var config SomeSetting; I would need to create a duplicate class and migrate settings over, also store some...
- Tue Apr 02, 2024 8:31 am
- Forum: Map Discussions
- Topic: Wicked Sick UTComp
- Replies: 3
- Views: 77
Wicked Sick UTComp
I've been working on a new project: Wicked Sick UTComp (WSUTComp) https://i.imgur.com/acQkZDP.png It has a sister project: Wicked Sick 3SPN (WS3SPN) These are based on UTCompOmni and 3SPNvSoL respectively. There are a lot of reasons to do this. One of the main reasons is that many say the net code i...
- Sat Mar 30, 2024 11:49 am
- Forum: Map Discussions
- Topic: ONS-Trench-)o(-2023
- Replies: 20
- Views: 1068
Re: ONS-Trench-)o(-2023
New maps are already on the bottom of the list. That's easy enough.