Search found 1991 matches

by captainsnarf
Tue Apr 09, 2024 9:11 am
Forum: General
Topic: Okay, so I made a comment...
Replies: 8
Views: 179

Re: Okay, so I made a comment...

If you use 64bit, it uses a separate thread for rendering. Totally worth it.
by captainsnarf
Tue Apr 09, 2024 5:14 am
Forum: Map Discussions
Topic: Bio Hound Omni
Replies: 5
Views: 108

Re: Bio Hound Omni

Once you are used to it, W and D for zoom in/out is superior! I regret trying to standardize them all to right mouse button. While you are editing this thing, make sure dynamic lights are off for the bio globs. That will save some fps. I saw some players complain of fps drops last night. My fps stay...
by captainsnarf
Thu Apr 04, 2024 7:22 am
Forum: General
Topic: stats blew up again
Replies: 40
Views: 2540

Re: stats blew up again

It used to work. Maybe re-install?
by captainsnarf
Thu Apr 04, 2024 6:08 am
Forum: Map Discussions
Topic: BitchSlapWithSlap-Randomizer
Replies: 24
Views: 507

Re: BitchSlapWithSlap-Randomizer

Thanks for the update. :) I might bitch but I do appreciate you making new content. A couple other changes to consider - Keg o whoopass is too OP. It's hard enough getting anonymous out of the center node, and now he has max health/shield/double damage. There is also double damage spawn in center no...
by captainsnarf
Wed Apr 03, 2024 12:00 pm
Forum: Map Discussions
Topic: Map Packs
Replies: 14
Views: 253

Re: Map Packs

It was 5/4 Minus/Junkyard vs Trench that was recently updated, so I forced Trench.

Azazel immediately started calling for me to be kicked :lol: The next vote 'RandomMap' won, and again the calls for kick. I didn't even force anything that time.
by captainsnarf
Wed Apr 03, 2024 8:46 am
Forum: General
Topic: stats blew up again
Replies: 40
Views: 2540

Re: stats blew up again

We should just delete them and start over. I don't think anybody is looking at matches from a year ago.
by captainsnarf
Wed Apr 03, 2024 8:22 am
Forum: Map Discussions
Topic: Map Packs
Replies: 14
Views: 253

Re: Map Packs

You have admin. You can login to WebAdmin and create as many new map lists as you want. You'll have to arm wrestle McLovin if you want to enable one though :lol: But at this point it's like 20 to 1 in favor of map packs. It shouldn't need to be unanimous. Maybe you should edit your post and make it ...
by captainsnarf
Tue Apr 02, 2024 10:06 am
Forum: Map Discussions
Topic: Wicked Sick UTComp
Replies: 3
Views: 77

Re: Wicked Sick UTComp

Yeah it has your scoreboard changes. I'm not sure about migrating settings. They are generally held in classes that have 'config' setting for it, e.g. class UTComp_Settings config(UTCompOmni); var config SomeSetting; I would need to create a duplicate class and migrate settings over, also store some...
by captainsnarf
Tue Apr 02, 2024 8:31 am
Forum: Map Discussions
Topic: Wicked Sick UTComp
Replies: 3
Views: 77

Wicked Sick UTComp

I've been working on a new project: Wicked Sick UTComp (WSUTComp) https://i.imgur.com/acQkZDP.png It has a sister project: Wicked Sick 3SPN (WS3SPN) These are based on UTCompOmni and 3SPNvSoL respectively. There are a lot of reasons to do this. One of the main reasons is that many say the net code i...
by captainsnarf
Sat Mar 30, 2024 11:49 am
Forum: Map Discussions
Topic: ONS-Trench-)o(-2023
Replies: 20
Views: 1068

Re: ONS-Trench-)o(-2023

New maps are already on the bottom of the list. That's easy enough.