Search found 3367 matches

by pooty
Fri Aug 13, 2021 5:24 pm
Forum: General
Topic: New toy 'Pallas'
Replies: 40
Views: 13294

Re: New toy 'Pallas'

I bet the Nepthys (gravity orb tank) has a similar effect on those?

And Tiamat/Kraken don't suffer from the Levi's air vulnerabilty between #2 seat homing rockets and #3 laser turret...it can fend off air attacks. Pallas can as well with two laser turrets.
by pooty
Fri Aug 13, 2021 5:22 pm
Forum: Map Discussions
Topic: General Map Announcement Thread
Replies: 235
Views: 79548

Re: General Map Announcement Thread

8/13/2021 Link Nuke updated to 1.3 ONS-Bionyx-)o(-p00tylicious-v9 - Removed Mirage Vulture, both sides get a Dragon. Added a few more fliers at nodes, and tweaked vehicles a bit. Added Link nuke for both sides. ONS-DesertedSands-)o(-p00tylicious-V5 - Tweak vehicle layouts, added batteries in the mid...
by pooty
Fri Aug 13, 2021 11:40 am
Forum: General
Topic: New toy 'Pallas'
Replies: 40
Views: 13294

Re: New toy 'Pallas'

Pallas doesn't do anything special like this. It takes full damage from all types. Maybe it should? Also, I think the base class of MAS takes more damage from air when deployed? But I can't seem to find anything in the base code that says so...but I remember the UT tip that the Levi is more vulnera...
by pooty
Thu Aug 12, 2021 11:02 am
Forum: General
Topic: New toy 'Pallas'
Replies: 40
Views: 13294

Re: New toy 'Pallas'

There was code in the Minotaur (Classic) and Omnitaur (usual Omni Mino) that show they take 5x damage from goo. Seems like some of the MAS take much more than your average tank, maybe due to radius?
by pooty
Thu Aug 12, 2021 11:01 am
Forum: Map Discussions
Topic: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
Replies: 87
Views: 31094

Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

I think it should: 1. Pickup any empty, unlocked vehicle 2. Pickup any locked, friendly vehicle -- "Hey bring me the mino at 5!" 3. Not pickup enemy occupied vehicles, or enemy locked vehicles. When I was playing with it, you could occupy and shoot from a transported vehicle, so you can ki...
by pooty
Wed Aug 11, 2021 12:53 pm
Forum: Map Discussions
Topic: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
Replies: 87
Views: 31094

Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

So Snarf and I were discussing fixing the Karma Drop ship: http://www.stormdrake.com/utmaps/Dropship-VEHICLE.jpg Which was broken when playing on the server. Snarf says he's very close to fixing this...woo hoo! We can drop the mino wherever we want. I don't think it will lift MAS (Levi/Tiamat/Kraken...
by pooty
Mon Aug 09, 2021 8:27 am
Forum: Map Discussions
Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Replies: 74
Views: 23880

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

For most players its better for you NOT to download the package. If you install it in your system directory, and then I update it on the server, the versions have to match or else you'll get 'Package Version Mismatch', if it gets downloaded from redirect to cache it will automatically update. Curren...
by pooty
Sat Aug 07, 2021 12:13 pm
Forum: Map Discussions
Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Replies: 74
Views: 23880

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

I do like the backpack, but its also fun to be able to shoot it...say from top of a building or from a hiding spot.
by pooty
Sat Aug 07, 2021 10:58 am
Forum: Map Discussions
Topic: General Map Announcement Thread
Replies: 235
Views: 79548

Re: General Map Announcement Thread

8/7/2021 Minus-TMU-Randomizer-KitchenSink-V15 - moved Link nukes to each core, near each core. FuriousRabbit suggested this and I think this helps prevent one team from getting two LinkNukes unless they want to Roger it from the enemy core. Server is updated to Link Nuke 1.2 so it is now configurabl...
by pooty
Sat Aug 07, 2021 10:55 am
Forum: Map Discussions
Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Replies: 74
Views: 23880

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

Ok updated Minus-Kitchensink on the server with link nuke 1.2 Settings are as follows: [CSLinkNuke.MutUseLinkNuke] bHealNodes=True NodeHealRate=150 NodeHealDuration=5.000000 bHealPlayers=True PlayerHealRate=10 PlayerHealDuration=5.000000 PlayerHealMax=199 bHealVehicles=True VehicleHealRate=75 Vehicl...