Search found 3367 matches
- Fri Apr 12, 2024 2:45 pm
- Forum: General
- Topic: People who audio chat: Stop bossing people around
- Replies: 4
- Views: 106
Re: People who audio chat: Stop bossing people around
Yes its a team game. The other night playing minus with no comms, our team got asswhupped, because of it. No comms all going to 8 then 9 and ignoring 6 cutoff and big loss. And no there's no server rule on it so you can play how you want but better to win as a team. Its how you beat the very good DM...
- Fri Apr 12, 2024 1:09 pm
- Forum: General
- Topic: 64-Bit as a client....
- Replies: 4
- Views: 104
Re: 64-Bit as a client....
Thanks Snarf, I will try that out.
I already have some of it set (keepalive is good, and cpu affinity so it doesn't context switch)
I have a 1080 GTX, and i7 (6600 skylake) so even though its now "old" should be beastly enough to handle UT2004.
I already have some of it set (keepalive is good, and cpu affinity so it doesn't context switch)
I have a 1080 GTX, and i7 (6600 skylake) so even though its now "old" should be beastly enough to handle UT2004.
- Fri Apr 12, 2024 12:59 pm
- Forum: General
- Topic: Updated Server Rule Excessive Cheating Accusations
- Replies: 7
- Views: 1105
Re: Updated Server Rule Excessive Cheating Accusations
Let me also add, and this goes for Admins as well (we all get frustrated). Excessive cheating accusatioins in game will result in admins having to step in and mute, llama or kick if its too excessive. We aren't gonna go overboard, so a few utterances of frustration are fine, but long rants, constant...
- Fri Apr 12, 2024 9:30 am
- Forum: General
- Topic: 64-Bit as a client....
- Replies: 4
- Views: 104
64-Bit as a client....
Making a thread to discuss 64-bit as client so you can access more memory. My experience is the 32-bit outperforms 64-bit on my machine by a good margin. Even playing with things like Reduce Mouse Lag (which IMO should always be off). My fps on 32 bit locally is 600+, online on a low impact map 200-...
- Fri Apr 12, 2024 9:24 am
- Forum: Map Discussions
- Topic: Map Development Process
- Replies: 4
- Views: 108
Map Development Process
So a couple of things we should do as there are now several of us making new maps/edits. - Submit the new map, with its own thread for submission. - We will have the Wrecking Crew, which are Admins and anyone else who wants to test out maps (Anon, Rhamp, SubZero -- all either have made maps and/or e...
- Fri Apr 12, 2024 9:06 am
- Forum: Introduce Yourself...
- Topic: I'm coming back
- Replies: 33
- Views: 13424
Re: I'm coming back
Yes he is!
- Fri Apr 12, 2024 9:05 am
- Forum: Map Discussions
- Topic: Map Packs
- Replies: 14
- Views: 254
Re: Map Packs
Yes I think its good idea, as there's many good, decent maps we just never play.
- Thu Apr 11, 2024 12:31 pm
- Forum: General
- Topic: Updated Server Rule Excessive Cheating Accusations
- Replies: 7
- Views: 1105
Re: Updated Server Rule Excessive Cheating Accusations
I agree. We can discuss it here. I'll say this: - No one currently playing has cheats that have been detected except two people who were dealt with. Neither of them were any of the elite aimers. One claimed to be testing our cheat detection and the other pleaded that thier kid installed them and we ...
- Thu Apr 11, 2024 8:40 am
- Forum: Map Discussions
- Topic: BitchSlapWithSlap-Randomizer
- Replies: 24
- Views: 521
Re: BitchSlapWithSlap-Randomizer
V2 on the server. Grabbing/holding the middle nodes and/or trying to get a manta in there is what made bitchslap a unique map. I'd personally rather see the tunnel removed in the hopes of preserving that aspect. With the more powerful mantas that's too much. There's still the OG version that has tha...
- Wed Apr 10, 2024 9:55 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 452
- Views: 68585
Re: Misc Map Changes Thread..for little glitches and annoyances...
I guess the question becomes, what does Linkatron supposed to do? Be the ultimate close range Anti-air beam sweeper? Or more of a Linker, fast node building, fast vehicle healing? And remember the beam is continous vs single shot so its always on, infinite ammo. Remember its 25% more than Heavy Link...