Search found 3332 matches
- Sat Apr 13, 2024 9:19 am
- Forum: Map Discussions
- Topic: ONS-HomeSweetHome Randomizer
- Replies: 62
- Views: 2002
Re: ONS-HomeSweetHome Randomizer
V6 on the server. I know there was some call to remove this, but I think the changes made should help.
- Sat Apr 13, 2024 9:10 am
- Forum: Map Discussions
- Topic: BitchSlapWithSlap-Randomizer
- Replies: 24
- Views: 465
Re: BitchSlapWithSlap-Randomizer
This map doesn't need OMFG.
- Sat Apr 13, 2024 9:08 am
- Forum: General
- Topic: Updated Server Rule Excessive Cheating Accusations
- Replies: 7
- Views: 1022
Re: Updated Server Rule Excessive Cheating Accusations
Exactly. When I was practicing often, I could get where I could hit small targets (1" Circle, 2" Square, etc..) on the silhouette targets, pretty consistently, but it takes lots of practice (and ammo!). Even doing some reload drills, 3 mags changes from holster, 2 rounds each all on target...
- Sat Apr 13, 2024 9:05 am
- Forum: Map Discussions
- Topic: Map Development Process
- Replies: 3
- Views: 80
Re: Map Development Process
So before we get into a debate on proper forum grammar... Sounds good, but there are some things that can only really be tested in actual play. Also, it'll be difficult to come up with an objective criteria that everyone can agree on for a map to meet in order to be put in general play Yes 100%. I t...
- Sat Apr 13, 2024 8:58 am
- Forum: General
- Topic: Random Server Crashes..
- Replies: 133
- Views: 27315
Re: Random Server Crashes..
Yeah probably good to update CM to the latest. And probalby have the LAA version too. But yes need to back up the original, as NFO does the install, but I think we can ftp over the ucc.exe. Snarf, anything we need to do for CM upgrade. I won't have much time today to do it -- I don't want to just pu...
- Fri Apr 12, 2024 2:45 pm
- Forum: General
- Topic: People who audio chat: Stop bossing people around
- Replies: 4
- Views: 102
Re: People who audio chat: Stop bossing people around
Yes its a team game. The other night playing minus with no comms, our team got asswhupped, because of it. No comms all going to 8 then 9 and ignoring 6 cutoff and big loss. And no there's no server rule on it so you can play how you want but better to win as a team. Its how you beat the very good DM...
- Fri Apr 12, 2024 1:09 pm
- Forum: General
- Topic: 64-Bit as a client....
- Replies: 4
- Views: 93
Re: 64-Bit as a client....
Thanks Snarf, I will try that out.
I already have some of it set (keepalive is good, and cpu affinity so it doesn't context switch)
I have a 1080 GTX, and i7 (6600 skylake) so even though its now "old" should be beastly enough to handle UT2004.
I already have some of it set (keepalive is good, and cpu affinity so it doesn't context switch)
I have a 1080 GTX, and i7 (6600 skylake) so even though its now "old" should be beastly enough to handle UT2004.
- Fri Apr 12, 2024 12:59 pm
- Forum: General
- Topic: Updated Server Rule Excessive Cheating Accusations
- Replies: 7
- Views: 1022
Re: Updated Server Rule Excessive Cheating Accusations
Let me also add, and this goes for Admins as well (we all get frustrated). Excessive cheating accusatioins in game will result in admins having to step in and mute, llama or kick if its too excessive. We aren't gonna go overboard, so a few utterances of frustration are fine, but long rants, constant...
- Fri Apr 12, 2024 9:30 am
- Forum: General
- Topic: 64-Bit as a client....
- Replies: 4
- Views: 93
64-Bit as a client....
Making a thread to discuss 64-bit as client so you can access more memory. My experience is the 32-bit outperforms 64-bit on my machine by a good margin. Even playing with things like Reduce Mouse Lag (which IMO should always be off). My fps on 32 bit locally is 600+, online on a low impact map 200-...
- Fri Apr 12, 2024 9:24 am
- Forum: Map Discussions
- Topic: Map Development Process
- Replies: 3
- Views: 80
Map Development Process
So a couple of things we should do as there are now several of us making new maps/edits. - Submit the new map, with its own thread for submission. - We will have the Wrecking Crew, which are Admins and anyone else who wants to test out maps (Anon, Rhamp, SubZero -- all either have made maps and/or e...