Search found 3332 matches

by pooty
Sat Apr 13, 2024 9:19 am
Forum: Map Discussions
Topic: ONS-HomeSweetHome Randomizer
Replies: 62
Views: 2002

Re: ONS-HomeSweetHome Randomizer

V6 on the server. I know there was some call to remove this, but I think the changes made should help.
by pooty
Sat Apr 13, 2024 9:10 am
Forum: Map Discussions
Topic: BitchSlapWithSlap-Randomizer
Replies: 24
Views: 465

Re: BitchSlapWithSlap-Randomizer

This map doesn't need OMFG.
by pooty
Sat Apr 13, 2024 9:08 am
Forum: General
Topic: Updated Server Rule Excessive Cheating Accusations
Replies: 7
Views: 1022

Re: Updated Server Rule Excessive Cheating Accusations

Exactly. When I was practicing often, I could get where I could hit small targets (1" Circle, 2" Square, etc..) on the silhouette targets, pretty consistently, but it takes lots of practice (and ammo!). Even doing some reload drills, 3 mags changes from holster, 2 rounds each all on target...
by pooty
Sat Apr 13, 2024 9:05 am
Forum: Map Discussions
Topic: Map Development Process
Replies: 3
Views: 80

Re: Map Development Process

So before we get into a debate on proper forum grammar... Sounds good, but there are some things that can only really be tested in actual play. Also, it'll be difficult to come up with an objective criteria that everyone can agree on for a map to meet in order to be put in general play Yes 100%. I t...
by pooty
Sat Apr 13, 2024 8:58 am
Forum: General
Topic: Random Server Crashes..
Replies: 133
Views: 27315

Re: Random Server Crashes..

Yeah probably good to update CM to the latest. And probalby have the LAA version too. But yes need to back up the original, as NFO does the install, but I think we can ftp over the ucc.exe. Snarf, anything we need to do for CM upgrade. I won't have much time today to do it -- I don't want to just pu...
by pooty
Fri Apr 12, 2024 2:45 pm
Forum: General
Topic: People who audio chat: Stop bossing people around
Replies: 4
Views: 102

Re: People who audio chat: Stop bossing people around

Yes its a team game. The other night playing minus with no comms, our team got asswhupped, because of it. No comms all going to 8 then 9 and ignoring 6 cutoff and big loss. And no there's no server rule on it so you can play how you want but better to win as a team. Its how you beat the very good DM...
by pooty
Fri Apr 12, 2024 1:09 pm
Forum: General
Topic: 64-Bit as a client....
Replies: 4
Views: 93

Re: 64-Bit as a client....

Thanks Snarf, I will try that out.
I already have some of it set (keepalive is good, and cpu affinity so it doesn't context switch)

I have a 1080 GTX, and i7 (6600 skylake) so even though its now "old" should be beastly enough to handle UT2004.
by pooty
Fri Apr 12, 2024 12:59 pm
Forum: General
Topic: Updated Server Rule Excessive Cheating Accusations
Replies: 7
Views: 1022

Re: Updated Server Rule Excessive Cheating Accusations

Let me also add, and this goes for Admins as well (we all get frustrated). Excessive cheating accusatioins in game will result in admins having to step in and mute, llama or kick if its too excessive. We aren't gonna go overboard, so a few utterances of frustration are fine, but long rants, constant...
by pooty
Fri Apr 12, 2024 9:30 am
Forum: General
Topic: 64-Bit as a client....
Replies: 4
Views: 93

64-Bit as a client....

Making a thread to discuss 64-bit as client so you can access more memory. My experience is the 32-bit outperforms 64-bit on my machine by a good margin. Even playing with things like Reduce Mouse Lag (which IMO should always be off). My fps on 32 bit locally is 600+, online on a low impact map 200-...
by pooty
Fri Apr 12, 2024 9:24 am
Forum: Map Discussions
Topic: Map Development Process
Replies: 3
Views: 80

Map Development Process

So a couple of things we should do as there are now several of us making new maps/edits. - Submit the new map, with its own thread for submission. - We will have the Wrecking Crew, which are Admins and anyone else who wants to test out maps (Anon, Rhamp, SubZero -- all either have made maps and/or e...