Search found 1988 matches
- Tue Aug 15, 2023 9:27 am
- Forum: Map Discussions
- Topic: ONS-Old-Skool
- Replies: 11
- Views: 794
Re: ONS-Old-Skool
So few issues: 1) can't drive (tanks) up the stairs 2) can shoot kitchen node from projector room node 3) might need a doorway out of the principal's office into the adjacent library room to balance the map more, not sure though 4) avrils only spawn at the core. this is intentional Anything else? Ne...
- Tue Aug 15, 2023 9:19 am
- Forum: Map Discussions
- Topic: ONS-AlenjaForest-)o(
- Replies: 32
- Views: 1306
Re: ONS-AlenjaForest-)o(
This was fun. Thanks for putting the time into this.
I got my flyer stuck in one of the trees. I tried to take a screenshot and it crashed my video driver
I got my flyer stuck in one of the trees. I tried to take a screenshot and it crashed my video driver
- Tue Aug 15, 2023 9:12 am
- Forum: Map Discussions
- Topic: ONS-Echo...
- Replies: 11
- Views: 546
Re: ONS-Echo...
The EONS boards... wow they are slow. I could dodge jump there faster :lol: It was fun. It definitely has a strong side. It seemed like netcode went out in the second round again :( I haven't checked logs but I bet there is another 'accessed None 'C' ' in the controllerlist loop. I noticed 3SPN has ...
- Sun Aug 13, 2023 4:00 pm
- Forum: Map Discussions
- Topic: ONS-Old-Skool
- Replies: 11
- Views: 794
Re: ONS-Old-Skool
It has a few long hallways, so probably yes
- Sun Aug 13, 2023 2:21 pm
- Forum: Map Discussions
- Topic: ONS-Old-Skool
- Replies: 11
- Views: 794
Re: ONS-Old-Skool
Ok, zip updated.
- Sun Aug 13, 2023 2:16 pm
- Forum: Map Discussions
- Topic: ONS-Old-Skool
- Replies: 11
- Views: 794
Re: ONS-Old-Skool
What? I added it to myLevel package. It shouldn't be needed
- Sun Aug 13, 2023 2:04 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 443
- Views: 68028
Re: Misc Map Changes Thread..for little glitches and annoyances...
Right click the mesh -> convert -> convert to brush
BOOM hehe.
Then you can just create a blocking volume out of the brush.
Use sparingly as complex blocking volumes can slow the engine down.
BOOM hehe.
Then you can just create a blocking volume out of the brush.
Use sparingly as complex blocking volumes can slow the engine down.
- Sun Aug 13, 2023 11:07 am
- Forum: Map Discussions
- Topic: ONS-Old-Skool
- Replies: 11
- Views: 794
ONS-Old-Skool
Download here ONS-Old-Skool.zip ONS remake of Diealot's DM-OldSkool. https://i.imgur.com/BOZq9mq.png https://i.imgur.com/FqkjY0x.jpeg https://i.imgur.com/B6ormgq.png https://i.imgur.com/gfdk6BE.png https://i.imgur.com/HmGdLsI.png https://i.imgur.com/cPkGoSm.png It's stock weapons/vehicles and includ...
- Sat Aug 12, 2023 11:24 pm
- Forum: Map Discussions
- Topic: ONS-AlenjaForest-)o(
- Replies: 32
- Views: 1306
Re: ONS-AlenjaForest-)o(
That's really weird because when you run it from the editor, it runs a dedicated server then connects to it.
- Fri Aug 11, 2023 6:03 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 443
- Views: 68028
Re: Misc Map Changes Thread..for little glitches and annoyances...
Also, not sure if this will work with the new VehicleExitFix mutator. Maybe I should incorporate that into utcomp also?
*edit*
Ok I checked utcomp code and I think they will work together, haven't tested it though.
*edit*
Ok I checked utcomp code and I think they will work together, haven't tested it though.