Search found 1988 matches

by captainsnarf
Tue Aug 15, 2023 9:27 am
Forum: Map Discussions
Topic: ONS-Old-Skool
Replies: 11
Views: 794

Re: ONS-Old-Skool

So few issues: 1) can't drive (tanks) up the stairs 2) can shoot kitchen node from projector room node 3) might need a doorway out of the principal's office into the adjacent library room to balance the map more, not sure though 4) avrils only spawn at the core. this is intentional Anything else? Ne...
by captainsnarf
Tue Aug 15, 2023 9:19 am
Forum: Map Discussions
Topic: ONS-AlenjaForest-)o(
Replies: 32
Views: 1306

Re: ONS-AlenjaForest-)o(

This was fun. Thanks for putting the time into this.

I got my flyer stuck in one of the trees. I tried to take a screenshot and it crashed my video driver :cry: :lol:
by captainsnarf
Tue Aug 15, 2023 9:12 am
Forum: Map Discussions
Topic: ONS-Echo...
Replies: 11
Views: 546

Re: ONS-Echo...

The EONS boards... wow they are slow. I could dodge jump there faster :lol: It was fun. It definitely has a strong side. It seemed like netcode went out in the second round again :( I haven't checked logs but I bet there is another 'accessed None 'C' ' in the controllerlist loop. I noticed 3SPN has ...
by captainsnarf
Sun Aug 13, 2023 4:00 pm
Forum: Map Discussions
Topic: ONS-Old-Skool
Replies: 11
Views: 794

Re: ONS-Old-Skool

Super Sanka wrote: Sun Aug 13, 2023 3:53 pm Is this the one with the hitscan hallway of death?
It has a few long hallways, so probably yes
by captainsnarf
Sun Aug 13, 2023 2:21 pm
Forum: Map Discussions
Topic: ONS-Old-Skool
Replies: 11
Views: 794

Re: ONS-Old-Skool

Ok, zip updated.
by captainsnarf
Sun Aug 13, 2023 2:16 pm
Forum: Map Discussions
Topic: ONS-Old-Skool
Replies: 11
Views: 794

Re: ONS-Old-Skool

What? I added it to myLevel package. It shouldn't be needed :(
by captainsnarf
Sun Aug 13, 2023 2:04 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 68028

Re: Misc Map Changes Thread..for little glitches and annoyances...

Right click the mesh -> convert -> convert to brush

BOOM hehe.

Then you can just create a blocking volume out of the brush.

Use sparingly as complex blocking volumes can slow the engine down.
by captainsnarf
Sun Aug 13, 2023 11:07 am
Forum: Map Discussions
Topic: ONS-Old-Skool
Replies: 11
Views: 794

ONS-Old-Skool

Download here ONS-Old-Skool.zip ONS remake of Diealot's DM-OldSkool. https://i.imgur.com/BOZq9mq.png https://i.imgur.com/FqkjY0x.jpeg https://i.imgur.com/B6ormgq.png https://i.imgur.com/gfdk6BE.png https://i.imgur.com/HmGdLsI.png https://i.imgur.com/cPkGoSm.png It's stock weapons/vehicles and includ...
by captainsnarf
Sat Aug 12, 2023 11:24 pm
Forum: Map Discussions
Topic: ONS-AlenjaForest-)o(
Replies: 32
Views: 1306

Re: ONS-AlenjaForest-)o(

That's really weird because when you run it from the editor, it runs a dedicated server then connects to it.
by captainsnarf
Fri Aug 11, 2023 6:03 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 68028

Re: Misc Map Changes Thread..for little glitches and annoyances...

Also, not sure if this will work with the new VehicleExitFix mutator. Maybe I should incorporate that into utcomp also?

*edit*

Ok I checked utcomp code and I think they will work together, haven't tested it though.