Search found 3232 matches
- Tue Mar 26, 2024 2:02 pm
- Forum: Map Discussions
- Topic: Admin's Choice, map forcing.
- Replies: 30
- Views: 234
Re: Admin's Choice, map forcing.
Otherwise why would Pooty even do the work at all? Exactly. It takes a fair amount of hours and the editor is kludgy to make everything work... and then no one votes it. I've kind of taken a minimalist approach lately, find a decent map that isn't going to take hours, throw some vehicles at it and ...
Re: Leon!
Wasn't leon in the Facebook group?
- Tue Mar 26, 2024 1:50 pm
- Forum: Technical Discussions (UT2004 Related)
- Topic: Client crash
- Replies: 13
- Views: 1288
Re: Client crash
I'm not sure that I've seen UT2004 use over 1GB, let alone 2.
And "patching" UT2004.exe might get you flagged as using a modified executable...
And "patching" UT2004.exe might get you flagged as using a modified executable...
- Tue Mar 26, 2024 9:22 am
- Forum: Map Discussions
- Topic: Admin's Choice, map forcing.
- Replies: 30
- Views: 234
Re: Admin's Choice, map forcing.
I'd counter not-so-wise. Sometimes a map you think you don't like will either grow on you, or just turn out to be a good match. And there's plenty of not often voted Tank style maps too, even a bunch of "randomizers" that aren't JY, Minus, Dria. And I still haven't played TableTop on the s...
- Mon Mar 25, 2024 1:27 pm
- Forum: Map Discussions
- Topic: ONS-MinusRhampedEdition
- Replies: 10
- Views: 140
Re: ONS-MinusRhampedEdition
Not sure if you seen this: https://docs.unrealengine.com/udk/Two/L ... ation.html
- Mon Mar 25, 2024 1:23 pm
- Forum: Map Discussions
- Topic: ONS-MinusRhampedEdition
- Replies: 10
- Views: 140
Re: ONS-MinusRhampedEdition
I still get 60-80 fps when looking at the buildings. 120+ looking at ground or just a wall. I just have a measly 1080 GTX, but that should easily overpower UT2004. I think its the static mesh triangles. If you stat all and look at the static mesh triangles, its huge when the fps drops... I think thi...
- Mon Mar 25, 2024 9:54 am
- Forum: Map Discussions
- Topic: Admin's Choice, map forcing.
- Replies: 30
- Views: 234
Admin's Choice, map forcing.
FYI. Just to let everyone know, Admins have the power to force a map. Please expect this might happen once a night or so. We aren't trying to be power hungry mongers, just that many of us, admins and players, love variety of different maps vs. Dria,AJY,Minus,DJY, Minus, HSH repeats. We like those ma...
- Sun Mar 24, 2024 11:31 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 402
- Views: 42206
Re: Misc Map Changes Thread..for little glitches and annoyances...
Okay so ONS-GritNights-TMU-TeleportGun-V2.ut2 - Exactly the same as the one previously, this includes the Teleporter Gun ONS-GritNights-TMU-NOTeleportGun-V2.ut2 - Same as the one previously, Teleporter Gun replaced with LinkNuke, and Double Damage replaced with the normal Translocator. This gives yo...
- Sun Mar 24, 2024 11:19 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 402
- Views: 42206
Re: Misc Map Changes Thread..for little glitches and annoyances...
Once you can do it you can forever. The main issue with grit nights isn't the trials area. It's that we don't play it enough that others can get good at it. There's four that can do it well from what I know, Anon, Snarf, Sanka and Terminator. My issue is its more than a reward, might as well give y...
- Sun Mar 24, 2024 11:06 am
- Forum: Map Discussions
- Topic: ONS-MinusRhampedEdition
- Replies: 10
- Views: 140
Re: ONS-MinusRhampedEdition
Looks really cool.
But yes FPS is awful. I barely get 60 fps, and normally offline I'll get 400+ On the server it will likey stall or crash.
This map probably needs as many antiportals as possible... and maybe some cull distance settings.
But yes FPS is awful. I barely get 60 fps, and normally offline I'll get 400+ On the server it will likey stall or crash.
This map probably needs as many antiportals as possible... and maybe some cull distance settings.