Are you saying its not how big but how you use it?And there's players with higher win % that are definitely not better players than Leon.
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- Mon Oct 16, 2023 5:00 pm
- Forum: General
- Topic: Stats Discussion
- Replies: 62
- Views: 23388
Re: Stats Discussion
- Mon Oct 16, 2023 4:35 pm
- Forum: General
- Topic: Stats Discussion
- Replies: 62
- Views: 23388
Re: Stats Discussion
So I made this: https://docs.google.com/spreadsheets/d/ ... =671937450
Got the raw ranking data.
I put the formula in... sorted by adjusted PPH. Used 2.2 for spread.
And you just don't ever want Hector on your team.
Got the raw ranking data.
I put the formula in... sorted by adjusted PPH. Used 2.2 for spread.
And you just don't ever want Hector on your team.
- Mon Oct 16, 2023 4:02 pm
- Forum: General
- Topic: Stats Discussion
- Replies: 62
- Views: 23388
Re: Stats Discussion
Yeah just the spread, not the formula...If you want a bigger spread, make 2.0 larger, but otherwise the formula is correct imo.
- Mon Oct 16, 2023 12:11 pm
- Forum: General
- Topic: Stats Discussion
- Replies: 62
- Views: 23388
Re: Stats Discussion
The multipliers are wrong. We have enough win % in the database that all multipliers should be based on that. Here is what they should be. Win % * 2.0/100 Agree with the first part, not sure on the formula. I'd also adjust the stats so that games with <6 players are excluded (Ankeedo). I don't thin...
- Mon Oct 16, 2023 8:41 am
- Forum: General
- Topic: Stats Discussion
- Replies: 62
- Views: 23388
Re: Stats Discussion
I will add too, there's another flaw in the whole scheme.... if you spec and then join, the server counts that time. So if you spec for 5 minutes, then join and score 1 pt in the next minute, your pph is based on 6 minutes, not 1.
- Mon Oct 16, 2023 8:37 am
- Forum: General
- Topic: Stats Discussion
- Replies: 62
- Views: 23388
Re: Stats Discussion
I removed duplicate profiles with the same name, retaining the highest-ranked one that was listed. Basically, the list is only unique names. Not sure why we have so many duplicates. It does by GUID/CDKey, so even if you change your name, it won't make a new player. I guess I should spend some time ...
- Sun Oct 15, 2023 9:25 am
- Forum: Map Discussions
- Topic: ONS-Magnanimous_Lucid(B8)_ExJ
- Replies: 22
- Views: 13822
Re: ONS-Magnanimous_Lucid(B8)_ExJ
This new version seemed to play much better.... I don't think there was even any griping about the map: https://www.omnipotents.com/utstats/matchstats.php?match=7574 It does I think need at least 8v8 to really play since its so big. Both sides won a match so they seemed pretty even and adding the no...
- Sun Oct 15, 2023 9:22 am
- Forum: Map Discussions
- Topic: LinkVehicles 3.0
- Replies: 187
- Views: 50448
Re: LinkVehicles 3.0
Ok, question so it seems there's some good amount of hatred (disdain?) for the lamprey.... not sure why other than it can be a sneaky vehicle. It has fairly short range and isn't very agile. But as FuriousRabbit pointed out Mantas shouldn't fly... thoughts to just make it a manta? Maybe give it a bi...
- Sat Oct 14, 2023 4:42 pm
- Forum: Map Discussions
- Topic: Mercury missile FPS issue when shooting vehicle shield
- Replies: 8
- Views: 1760
Re: Mercury missile FPS issue when shooting vehicle shield
Fixes are on the server.
Wraith
Mobreaker (Turret)
Boats (Turret)
Hopefully it fixes the fps drop and annoying stuck missile in the shield thing.
Wraith
Mobreaker (Turret)
Boats (Turret)
Hopefully it fixes the fps drop and annoying stuck missile in the shield thing.
- Sat Oct 14, 2023 3:59 pm
- Forum: Map Discussions
- Topic: Mercury missile FPS issue when shooting vehicle shield
- Replies: 8
- Views: 1760
Re: Mercury missile FPS issue when shooting vehicle shield
I think its this line (around line 424). Inside process contact. if (Role == ROLE_Authority || Other == None || Other.Role < ROLE_Authority) { Onclient Role is 2, but Other.ROLE is 4 (On server ROLE_Authority is 4), so this is NEVER true on the client if Other != None... which means the missle stick...