Search found 1990 matches
- Mon Apr 15, 2024 1:33 pm
- Forum: Map Discussions
- Topic: Bandwidth Fix
- Replies: 86
- Views: 3251
Re: Bandwidth Fix
I found a bug with the 64 bit version of UT2004. If you are using 64 bit and have changed your default netspeed in User.ini file, it will get overwritten to 9636 when you launch the game. It will also start at this value when joining the server and bandwidth fix will not work for you. You'll need to...
- Sat Apr 13, 2024 5:59 pm
- Forum: Map Discussions
- Topic: ONS-HomeSweetHome Randomizer
- Replies: 68
- Views: 2268
Re: ONS-HomeSweetHome Randomizer
Eh, adding OP vehicles everywhere is not a good solution. I've always complained about the 1-2 power vehicles that run the map. Nautikal grabs their mino, and Hector grabs yours. gg, might as well pack up and go home. One vehicle should not run the map, it's not fair to the rest of the players. But ...
- Sat Apr 13, 2024 7:26 am
- Forum: General
- Topic: Random Server Crashes..
- Replies: 133
- Views: 27621
Re: Random Server Crashes..
I was looking at logs on Thursday and noticed there was a crash also when DJ was voted. It was the same error from ClanManager. Maybe we should use the newer 7T or 1g_fix version?
ClanManager1h_7T
ClanManager1g_fix
And yes LAA might help if there is some mod leaking memory.
ClanManager1h_7T
ClanManager1g_fix
And yes LAA might help if there is some mod leaking memory.
- Fri Apr 12, 2024 10:33 am
- Forum: General
- Topic: 64-Bit as a client....
- Replies: 4
- Views: 103
Re: 64-Bit as a client....
First, you need to verify under load. benchmark.ut2 ut2004.exe benchmark.ut2 When map loads, run 'stat fps' in console. Do not move the camera or mouse. Then try again with 64 bit ut2004-win64.exe benchmark.ut2 To get max fps, I set every setting in display settings to the lowest value. If you don't...
- Thu Apr 11, 2024 11:44 pm
- Forum: Map Discussions
- Topic: Map Packs
- Replies: 14
- Views: 253
Re: Map Packs
So can we have map packs now?
- Thu Apr 11, 2024 5:23 pm
- Forum: Technical Discussions (UT2004 Related)
- Topic: Fix client crashes with LAA patch
- Replies: 0
- Views: 73
Fix client crashes with LAA patch
For anyone using the standard 32-bit binary (UT2004.exe), you must use the program below to enable the "Large Address Aware" flag in the executable to be able to use greater than 2GB address space. The server has gotten heavier in the last few years so it's not uncommon to see people cras...
- Thu Apr 11, 2024 10:44 am
- Forum: General
- Topic: Updated Server Rule Excessive Cheating Accusations
- Replies: 7
- Views: 1055
Re: Updated Server Rule Excessive Cheating Accusations
Nothing has changed. This rule could really use some enforcement.
- Wed Apr 10, 2024 8:17 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 443
- Views: 68044
Re: Misc Map Changes Thread..for little glitches and annoyances...
it has limited range though. That makes it pretty weak on maps like junkyard and dria. Based on other mechs its damage should be 36, so yeah 45 was too much. I tried to make the mechs all 4x regular damage (they are 4x tall). 45 for linkatron was 5x. At 25 it's 2.777x. Maybe that's ok since linkgun ...
- Wed Apr 10, 2024 7:11 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 443
- Views: 68044
Re: Misc Map Changes Thread..for little glitches and annoyances...
We'll see. It might be ok. I do agree with nerfing all the vehicles, but I feel that Linkatron wasn't broken. HSH-Randomizer is. This nerf will probably make Linkatron suck on every other map.
- Tue Apr 09, 2024 9:11 am
- Forum: General
- Topic: Okay, so I made a comment...
- Replies: 8
- Views: 179
Re: Okay, so I made a comment...
If you use 64bit, it uses a separate thread for rendering. Totally worth it.