last round of the map and maybe pooty could narrow down what vehicles were in play.
There's no "record" of what vehicles actually get spawned. Its random at round start and isn't stored anywhere. And all the vehicles are "loaded" by the map whether they actually get spawned or not. The randomizer code isn't all that fancy (its quite clever) but its not doing anything that should cause an impact.
So, it could be a particular vehicle, which is why I asked if the loadout map works fine?
Is it all the randomizers or just particular ones? Each of them have a different vehicle mix.
So, we know it was Arctic Randomizer, others? Maybe we can narrow down a difference in vehicles by map.
And does it only happen on the server correct, not locally?
The other variable, is UT config/Hardware... I don't think I've ever had the issue and many don't and several do... So lets see what config/HW others that have it are running.
Its a tricky thing to debug...I remember a few years ago, I had issues with UT and it was that the *newer* NVIDIA driver was buggy as shit for the older stuff...