I'm not voting until the choices are changed to a simple Yes or No. As they're worded now, the choices are designed to yet again push a false premise that scores have mostly to do with ego.
Sorry I was having a bit of fun with sarcasm. Please ignore the personal feeling part, the reality is the scoring affects the balancer, and I mostly already know the answer -- fix the scoring to reward play that's meaningful.... Linking Termy in the Hospitaler on HSH-XMas, and he reciprocates occasionally by linking from Hospitaler to Linkatron should generate some points.
My only reservation is that its a bunch of work to get all these things coordinated and coded..and is it practical to do it.
Snarf and I are in the process of putting all our code and any omni use code on the OmnipotentSONS github. So to elaborate here's the steps:
1. Gather up all the code. This is stuff that Snarf and I worked on, plus all the other custom vehicles we use (LIP, Wormbo's stuff, CasteilVehicles etc.)
2. Determine the scoring changes. It likely can be a gradual process and prioritized.
3. Determine the scope of the changes, and amount of work/testing.
So I'll start with 2. Scoring. (Snarf correct me if I'm off..)
Right now:
Node build = 4pts, shared when using linkguns.
Node Destroy = 5pts, shared when using stock guns/vehicles?? (not sure have to check ONSPlus code)
Node isolate bonus from ONS Plus.
Vehicle/Player kill = 1pt (person in tank = 2pts)
Important Vehicle kill (MAS) = 5pts. (plus 1pt per player)
Some of this we cannot change, as its in the base UT ONS game..well we probably could but I think we should keep that...
My thoughts on priority/how it should work, in order
1. Points for linking using anything (linkgun, vehicles)...so shared node points using link tank, points for linking via linkatron etc.). Meaning Building a node (why its only 4 vs 5 idk..) with link tank should get you points, as should healing teammates.
[I think this is doable with a moderate effort, we just need to gather up all the link stuff in one package which we've kind of already started]
2. Shared node destruction points (need to see if ONSPlus does this today)
[Effort unknown]
3. Shield Points, generate points for shielding with shield vehicles (Aegis, EONS Crusader, Turtle, Hospitaler )
[Moderate effort, modify ONSPlus or CSVehiclePack to replace those with scoring versions... ]
4. Like to have vehicle kill points other than 1 OR 5, make it 1 to 5, so maybe something like FireTank is 2 or that pesky Ifrit is 3pts. That is taking out Minos, bios, firetanks, should be worth more than a Golaith II or badger.
[Effort Unknown, likely requires a custom mutator as it affects base UT scoring]
5. Not sold on Damage points....too much reward for just spamming with Mino/MAS you're gonna get a shitton of points if you're effective in the more powerful vehicles anyway, I don't see the point of rewarding that further. Yes, it sucks when you team up on a Kraken, and you each do 2000 pts damage, but the con of mino blasting another mino equaling 10+ pts out weighs that.. or imagine a Mino blasting a stock Goliath (1pt tank, 1pt player kill and either 2 or 4 damage points) so say 4-6pts for just killing a Goliath/Manta/Hellbender yikes.
unless somehow we can only award damage points on certain vehicles....
[Effort Unknown, likely high]