UTComp was real drag on the CPU.
This is from tonight:
https://www.omnipotents.com/utstats/mat ... match=1087
Pretty much full server on AJY-Randomizer, MB, Dria-Randomizer with mechs.
And CPU use:
hit 44% MAX! This new server with the old software seems to perform much better, and this was with the 28 tick rate.
Time for Dedicated Server?
- captainsnarf
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Re: Time for Dedicated Server?
Is it much different than the previous nights?
I was still getting instances of lag, where I couldn't link the node e.g. on MassD. The link beam wouldn't come out. That map always bogged the server down though, so it could just be the map.
It definitely felt less laggy in vehicles, but I also couldn't hit the manta directly in front of me with the shock rifle. Seemed like all my shots were unregs tonight.
I was still getting instances of lag, where I couldn't link the node e.g. on MassD. The link beam wouldn't come out. That map always bogged the server down though, so it could just be the map.
It definitely felt less laggy in vehicles, but I also couldn't hit the manta directly in front of me with the shock rifle. Seemed like all my shots were unregs tonight.
- pooty
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Re: Time for Dedicated Server?
Only on the max spikes, before it was 60% plus...and before that on the old server a bit higher.. wish the nfo graphs gave us better granularity.
If you look at the month chart, 2 hr average, you can see where we moved servers.
For me the play was way better, no link issues, only lag was on massD -- that map pounds the server as you pointed out. Both Dria and AJY played will I didn't notice but a handful of unregs -- which I don't think we are every going to get rid of the unregs.
I did miss hitsounds more than I thought I would.
.
If you look at the month chart, 2 hr average, you can see where we moved servers.
For me the play was way better, no link issues, only lag was on massD -- that map pounds the server as you pointed out. Both Dria and AJY played will I didn't notice but a handful of unregs -- which I don't think we are every going to get rid of the unregs.
I did miss hitsounds more than I thought I would.
.
Re: Time for Dedicated Server?
Lag was MUCH improved for me lat night. Was UTComp completely turned off? I noticed there were no hit sounds, but honestly didn't really miss them. They were never consistently working for me before anyway, tons of times when I was definitely making contact and no hit sounds, but enemy died just fine so it wasn't unregs.pooty wrote: ↑Fri Sep 02, 2022 6:52 am Only on the max spikes, before it was 60% plus...and before that on the old server a bit higher.. wish the nfo graphs gave us better granularity.
If you look at the month chart, 2 hr average, you can see where we moved servers.
For me the play was way better, no link issues, only lag was on massD -- that map pounds the server as you pointed out. Both Dria and AJY played will I didn't notice but a handful of unregs -- which I don't think we are every going to get rid of the unregs.
I did miss hitsounds more than I thought I would.
.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
― Mark Twain
- pooty
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Re: Time for Dedicated Server?
Completely off, back to ONSPlusOmni.Was UTComp completely turned off? I noticed there were no hit sounds, but honestly didn't really miss them.
- pooty
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Re: Time for Dedicated Server?
I think we will look at hitsounds standalone, as well as bright skins. The UTComp Netcode plus vehicles wasn't great.
- captainsnarf
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Re: Time for Dedicated Server?
Well, let's see how CEONSS fares with a dedicated running UTcomp. If they report no issues, then let's give our own dedicated a try for a month, see how it does.captainsnarf wrote: ↑Sat Sep 03, 2022 2:09 pmI liked the netcode. I just wish it didn't bog down the server so much. Also the weird issues with linkgun. Netcode was great though.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
― Mark Twain