Yep, that truly is the problem, a team that ends up all discombobulated because they're not really working together very well, sometimes simply disagreeing about which node to go to often kills the teamwork (ahem, Ebno). That's exactly what got GTKU worked up the most, people not understanding basic node/map strategy. And that's also what I think killed our team on that Dria-Randomizer match. We had a huge core point lead in OT, but the enemy locked middle node 2, and most of our team kept trying to fight to get node 1 back up (which is harder, more exposed) instead of 9 in order to even the map back up and still win. Meanwhile, half the other team was easily able to overrun 9 and eventually the whole map.YEAAAHHHHHHHHHH wrote: ↑Fri Apr 15, 2022 12:23 pm My "Enyo effect" is the following:
>Go to battle at node X, eventually get killed in 3v1 battle with enemies before X gets built.
>Respawn elsewhere, get a new vehicle, return to node X.
>Go to battle at X, die again...
>Rinse and repeat a few times....
>"WHERE MY TEAM I'M AT NODE X NOBODY IS HERE TO HELP ME!"
>We've been leap frogging the same node for the last five minutes.
It really is amazing though how you can have 16 people on a team and you rarely see more than three or four of them at any node at one time.
Or, often times you get 3 or 4 players that try to aggressively hit key nodes, but the bottom half of the team is aggressively wasting all your fastest and most powerful vehicles, so the "good" players are unable to get to a key node at the same time together, and they end up feeling like, to quote a bot, "I'm all alone here!"