Yup, it's like flying an oil tanker, LOL
Guppy
Re: Guppy
Snarf, I wouldn't change how the Guppy bombs fall. As you stated, it moves different from the dragon so the bombs shouldn't fall the same way. I don't really have a problem hitting targets with the Guppy bombs, but I found it's more effective to kinda stop for a split second to drop them rather than while I'm on the move. They'll take a node out in a hurry.
Come on people, half the fun of the new shit is figuring out how it works in the dynamic game environment. Asking to make something new behave just like something you're already familiar with is just being lazy.
Come on people, half the fun of the new shit is figuring out how it works in the dynamic game environment. Asking to make something new behave just like something you're already familiar with is just being lazy.
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- captainsnarf
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Re: Guppy
New version available! Download here CSBomber_1.0.7.zip
changes
- make Prodigy bomber primary fire match the new Spanker primary fire.
changes
- make Prodigy bomber primary fire match the new Spanker primary fire.
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Re: Guppy
So I think we need a couple of tweaks on the bombers.
Are they bombers or fighters?
The primary on the Guppy and Bio (and likely spank bomber) seem to me to be the most powerful primary against other flyers (this includes the Predator/Reaper). I think we should make them a bit less powerful, maybe just a bit below the Phoenix? The bomb loads are devastating (bio bomb direct hit usually kills 5000 pt MAS). Maybe reducing the rate of fire? The high rate of fire also seems like its a bit much for the engine on a fully loaded server, so we might be able to kill two birds with one stone, reduce the rate, reduce the damage at the same time?
Thoughts?
Are they bombers or fighters?
The primary on the Guppy and Bio (and likely spank bomber) seem to me to be the most powerful primary against other flyers (this includes the Predator/Reaper). I think we should make them a bit less powerful, maybe just a bit below the Phoenix? The bomb loads are devastating (bio bomb direct hit usually kills 5000 pt MAS). Maybe reducing the rate of fire? The high rate of fire also seems like its a bit much for the engine on a fully loaded server, so we might be able to kill two birds with one stone, reduce the rate, reduce the damage at the same time?
Thoughts?
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Re: Guppy
sure I can reduce them.
With so many vehicles, we should probably have a chart somewhere and tier system. How does this change compare to e.g. Starbolt?
With so many vehicles, we should probably have a chart somewhere and tier system. How does this change compare to e.g. Starbolt?
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Re: Guppy
Yes, I think I started some of that here: viewtopic.php?f=7&t=158&sid=f06ff2f68d3 ... 29251592fd
Like the starbolt is the fastest flyer.
Maybe the Falcon 3.0 is the most manuverable.
etc.
And I think some sort of tier:
Fast mover (Starbolt, Wyvern etc)
Big bomber (Dragon)
Agile Flyer (Wasp, Falcon)
Anti-Air Flyer (Phoenix)
Trick is to make sure one vehicle isn't everything, I mean the original predator was pretty much all those -- it didn't have a bomb, but the main gun was just as powerful.
Like the starbolt is the fastest flyer.
Maybe the Falcon 3.0 is the most manuverable.
etc.
And I think some sort of tier:
Fast mover (Starbolt, Wyvern etc)
Big bomber (Dragon)
Agile Flyer (Wasp, Falcon)
Anti-Air Flyer (Phoenix)
Trick is to make sure one vehicle isn't everything, I mean the original predator was pretty much all those -- it didn't have a bomb, but the main gun was just as powerful.
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Re: Guppy
New version available! Download here CSBomber_1.1.zip
Changes
- Refactor BioTypes into their own package
- slow guppy bomber primary fire interval from 0.15 -> 0.30
- change guppy bomber damage from 10 -> 18
- add hit sound to guppy bomber
- slow prodigy bomber primary fire interval from 0.5 -> 0.75
- speed up prodigy bomber bomb interval from 1.5 -> 1.0
- improve arbiter missile homing
Changes
- Refactor BioTypes into their own package
- slow guppy bomber primary fire interval from 0.15 -> 0.30
- change guppy bomber damage from 10 -> 18
- add hit sound to guppy bomber
- slow prodigy bomber primary fire interval from 0.5 -> 0.75
- speed up prodigy bomber bomb interval from 1.5 -> 1.0
- improve arbiter missile homing
- captainsnarf
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Re: Guppy
New version! Download here CSBomber_1.2.zip
Changes
- Change boost mechanism. Use translocator key (usually Q) to boost (was double tap forward)
- Give boost to BioBomber. It was the only one without it.
- Arbiter - replace seeking alt fire weapon with rail gun.
Changes
- Change boost mechanism. Use translocator key (usually Q) to boost (was double tap forward)
- Give boost to BioBomber. It was the only one without it.
- Arbiter - replace seeking alt fire weapon with rail gun.
Re: Guppy
Was changing the boost key the solution to sometimes immediately flying into a wall and exploding as soon as you get in?captainsnarf wrote: ↑Mon Jun 13, 2022 5:16 pm New version! Download here CSBomber_1.2.zip
Changes
- Change boost mechanism. Use translocator key (usually Q) to boost (was double tap forward)
- Give boost to BioBomber. It was the only one without it.
- Arbiter - replace seeking alt fire weapon with rail gun.
I almost missed the Arbiter comment... so, just pressing alt fire is now a rail gun??? That's gnarly.
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Re: Guppy
Your complaints were heard.
Yes, Arbiter went from one of the weakest flyers in the game to probably the most powerful? We'll see what you, xexx, and leon do with it
I'm guessing damage or rate of fire will need nerfing in the future. It only shows up on randomizers now so not a big deal