CSMech

Discuss and provide feedback on Maps.
User avatar
pooty
Posts: 4351
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: CSMech 1.0

Post by pooty »

Maybe add the "flying" boost to the Bomb Mech and the Armor Mech (especially). Those should be able to get in close quickly...they aren't too good at range. (You can kind of arc grenades (works well on Torlan)) but that's hard to do.
User avatar
captainsnarf
Posts: 2630
Joined: Tue Jul 06, 2021 1:51 pm
Location: Washington
Server Sponsor: Yes
Server Admin: Yes
Contact:

Re: CSMech 1.0

Post by captainsnarf »

I have the dodge jump animations implemented already, but not dodge jump. I was thinking about adding dodge jump to armortron as a way to get in closer. I guess bombotron should have it too.

snipertron is the only mech body that has a spot for jet flames to come out. It's just graphics and not really needed, but that's why it's the only one with jump jets.
User avatar
captainsnarf
Posts: 2630
Joined: Tue Jul 06, 2021 1:51 pm
Location: Washington
Server Sponsor: Yes
Server Admin: Yes
Contact:

Re: CSMech 1.0

Post by captainsnarf »

New version available! Download here CSMech_1.5.zip

Changes

- Fix bug where Snipertron did full damage for secondary arcs. secondary arcs now do 50% damage
- Fix bug where mechs took 3x damage from snipertron
- fix bug where mechs took 5x damage from snipertron headshot
- restore 280 base damage


oops
User avatar
pooty
Posts: 4351
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: CSMech 1.0

Post by pooty »

Just loaded it to the server. How's that for turnaround time?
User avatar
Enyo
Posts: 1622
Joined: Mon Apr 05, 2021 11:27 pm
Server Sponsor: Yes
Server Admin: Yes

Re: CSMech 1.0

Post by Enyo »

captainsnarf wrote: Wed Dec 29, 2021 11:07 am snipertron is the only mech body that has a spot for jet flames to come out. It's just graphics and not really needed, but that's why it's the only one with jump jets.
Actually, the bio mech looks like it has a couple of pipe looking things sticking out its back that could serve as jet boosters. Bio mech definitely needs a booster, maybe similar to snipertron.

Would be cool if you could make armortron do a normal fast dodge jump, it could knock tanks and levis around with the shield.

Thanks for fixing the snipertron, that thing was way OP relative to the rest.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
User avatar
infinitecat
Posts: 141
Joined: Tue Jun 08, 2021 3:02 pm
Location: Dallas

Re: CSMech 1.0

Post by infinitecat »

captainsnarf wrote: Mon Jan 03, 2022 4:44 pm New version available! Download here CSMech_1.5.zip

Changes

- Fix bug where Snipertron did full damage for secondary arcs. secondary arcs now do 50% damage
- Fix bug where mechs took 3x damage from snipertron
- fix bug where mechs took 5x damage from snipertron headshot
- restore 280 base damage


oops
You just ruined Sk10's day.
User avatar
Enyo
Posts: 1622
Joined: Mon Apr 05, 2021 11:27 pm
Server Sponsor: Yes
Server Admin: Yes

Re: CSMech 1.0

Post by Enyo »

captainsnarf wrote: Mon Jan 03, 2022 4:44 pm New version available! Download here CSMech_1.5.zip

Changes

- Fix bug where Snipertron did full damage for secondary arcs. secondary arcs now do 50% damage
- Fix bug where mechs took 3x damage from snipertron
- fix bug where mechs took 5x damage from snipertron headshot
- restore 280 base damage

oops
Snipertron is still a bit OP, I had 100 kills with it on HSH last night! It can still take out most flyers with one shot (or two) and the other mechs still are no match for it.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
User avatar
captainsnarf
Posts: 2630
Joined: Tue Jul 06, 2021 1:51 pm
Location: Washington
Server Sponsor: Yes
Server Admin: Yes
Contact:

Re: CSMech 1.0

Post by captainsnarf »

New version available! Download here CSMech_1.6.zip

Changes

- Move BioTypes to their own package

this mod now depends on the 'BioTypes' package.
User avatar
captainsnarf
Posts: 2630
Joined: Tue Jul 06, 2021 1:51 pm
Location: Washington
Server Sponsor: Yes
Server Admin: Yes
Contact:

Re: CSMech 1.0

Post by captainsnarf »

New version available! Download here CSMech_1.7.zip

- Add dodge and dodge jump
- fix numerous animation glitches (there are still plenty)
- fix snipertron emitters littering the map
- adjust thrusters and mech collision so they stand closer to ground
- add hit animations

What a pain! I had dodge working but it didn't work online. After weeks of trying to make dodge work, I had to complete redo the whole thing from a different starting point.
User avatar
pooty
Posts: 4351
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: CSMech

Post by pooty »

I'll look at getting loaded on the server. Not looking forward to some players having the ability to dodge in snipertron or shockatron.
Post Reply