CSMech

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captainsnarf
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Re: CSMech

Post by captainsnarf »

You lose some air control when you dodge, so it can make their movement more predictable. Also, I forgot to mention I increased the headshot multiplier from x5 to x6 to make them a little weaker.
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pooty
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Re: CSMech

Post by pooty »

On Server.
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captainsnarf
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Re: CSMech

Post by captainsnarf »

The dodge jump was choppy for some reason. I didn't see that when developing it. I noticed on my test server (on LAN) the tick rate is higher (35). Also it's just me, not a full server, and I'm on gigabit LAN.

Maybe take the dodge out? Or make it slower/ less powerful?

I'm looking at some other mods and it might just be how I'm applying the dodge force. I noticed the bombers online are also a little choppy when doing the boost but didn't think that would happen with the mechs.

I'm busy next week so it will be a bit before I can make changes.
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pooty
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Re: CSMech

Post by pooty »

Maybe test it out on the server with no one on?

Maybe make it a bit slower to me Mechs aren't easy to kill before and now this makes it even harder...and harder to get the headshot.

I'll leave it as is on the server for now.
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captainsnarf
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Re: CSMech

Post by captainsnarf »

New version! Download here CSMech_1.8.zip

Changes

- Reduce dodge jump power
- Change dodge jump implementation to hopefully not be choppy online
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captainsnarf
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Re: CSMech

Post by captainsnarf »

New version! Download here CSMech_1.9.zip

Changes
- Add heal bonus for Linkatron. Default is 800 health = 1 point

UT2004.ini

Code: Select all

[CSMech.CSLinkMechWeapon]
VehicleHealScore=800
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Super Sanka
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Re: CSMech

Post by Super Sanka »

Thank you snorf
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captainsnarf
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Re: CSMech

Post by captainsnarf »

New version! Download here CSMech_2.0.zip

Changes
- Remove dodge
- hitbox updates
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