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CSMech

Posted: Fri Nov 12, 2021 6:56 pm
by captainsnarf
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Mechs are here!

Download here CSMech_1.0.zip

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Rocketron
Health: 2000
Damage Primary: 360
Damage Secondary: 360x3


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Linkatron
Health:1800
Damage Primary: 120
Damage Secondary: 60


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Shockatron
Health: 1600
Damage Primary: 180
Damage Secondary: 180


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Flakatron
Health: 2000
Damage Primary: 52x20
Damage Secondary: 360

Video here


Mechs are 4x size. Damage values are roughly 4x the base weapon. Mechs always fire at your aim regardless of which way the weapon is pointed. It mostly works but looks funny sometimes as bullets shoot at angle from gun. Rocketron and Flakatron can fire primary and secondary at the same time. It's better to link Linkatron than it is for Linkatron to link you (this is true for all 'link' vehicles).

link to previous discussion

Re: CSMech 1.0

Posted: Fri Nov 12, 2021 11:39 pm
by YEAAAHHHHHHHHHH
Friggin incredible, man! Great work! The sounds work great too. Now 20 years later I can still hear Mega Man X sound effects to keep my old game nostalgia alive.

Now we need a giant tank for them to hop into.

Also this will make the proportions on MasterBath more of a mystery. Are the characters mini? Or are the mechs normal sized? Or is the bathroom big?

I can’t wait to play them. Thanks for doing these.

Re: CSMech 1.0

Posted: Sat Nov 13, 2021 10:35 am
by captainsnarf
I pushed a minor update this morning. I don't think anybody downloaded it yesterday but just in case please download again if you did.

I fixed how the mechs spawn so they don't need special vehicle factories. I realized the requirement for special vehicle factories wouldn't work with the randomizer, and these things are probably going to end up in a randomizer.

When you add them to a map using the editor, they will show up halfway submerged in the terrain. This is OK and expected. They have weird mesh setup to make them work so this happens.

Re: CSMech 1.0

Posted: Sun Nov 14, 2021 10:31 am
by Enyo
Badass!!! Now they just need that rocket boost jump as a dodge jump.

Re: CSMech 1.0

Posted: Mon Nov 15, 2021 8:54 pm
by captainsnarf
New version available already! lol Download here CSMech_1.0.1.zip

Changes

- make mechs not bobble so much
- better Z value during spawn

Re: CSMech 1.0

Posted: Tue Nov 16, 2021 5:33 pm
by pooty
Are these ready to be placed on a map?

I could put them on the Loadout Map for some testing

Re: CSMech 1.0

Posted: Tue Nov 16, 2021 6:13 pm
by captainsnarf
pooty wrote: Tue Nov 16, 2021 5:33 pm Are these ready to be placed on a map?

I could put them on the Loadout Map for some testing
Yeah, I think so. They are definitely crazy-op and not for serious competitive gameplay, but might be fun on a randomizer

Re: CSMech 1.0

Posted: Tue Nov 16, 2021 10:28 pm
by Tater
captainsnarf wrote: Tue Nov 16, 2021 6:13 pm They are definitely crazy-op and not for serious competitive gameplay
Crazy OP you say? :) Can't wait to try out the shock mech.

Re: CSMech 1.0

Posted: Wed Nov 17, 2021 7:20 am
by captainsnarf
New version available! Download here CSMech_1.0.2.zip

Changes
- fix vehicle explosion not always happening
- new vehicle explosion /w gibs
- fix respawn time
Tater wrote: Tue Nov 16, 2021 10:28 pm Crazy OP you say? :) Can't wait to try out the shock mech.
It kills players in one shot. Feels like SSR.

I'm really curious of the balance. I'm sure it's totally wrong! Shockatron might be the weakest one. I nerfed its health anyway because of it has instant fire shot and not completely helpless against a flyer.

During testing, bots murder me with Linkatron, and I murder everything with flakatron. It's dps probably needs to go down lol. I think flakatron can kill a core in ~2 seconds.

Re: CSMech 1.0

Posted: Fri Nov 19, 2021 5:06 pm
by pooty
ONS-Torlan-MechTest on the server...