CSMech

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captainsnarf
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CSMech

Post by captainsnarf »

Image

Mechs are here!

Download here CSMech_1.0.zip

Image
Rocketron
Health: 2000
Damage Primary: 360
Damage Secondary: 360x3


Image
Linkatron
Health:1800
Damage Primary: 120
Damage Secondary: 60


Image
Shockatron
Health: 1600
Damage Primary: 180
Damage Secondary: 180


Image
Flakatron
Health: 2000
Damage Primary: 52x20
Damage Secondary: 360

Video here


Mechs are 4x size. Damage values are roughly 4x the base weapon. Mechs always fire at your aim regardless of which way the weapon is pointed. It mostly works but looks funny sometimes as bullets shoot at angle from gun. Rocketron and Flakatron can fire primary and secondary at the same time. It's better to link Linkatron than it is for Linkatron to link you (this is true for all 'link' vehicles).

link to previous discussion
Last edited by captainsnarf on Sat Nov 13, 2021 10:33 am, edited 1 time in total.
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YEAAAHHHHHHHHHH
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Re: CSMech 1.0

Post by YEAAAHHHHHHHHHH »

Friggin incredible, man! Great work! The sounds work great too. Now 20 years later I can still hear Mega Man X sound effects to keep my old game nostalgia alive.

Now we need a giant tank for them to hop into.

Also this will make the proportions on MasterBath more of a mystery. Are the characters mini? Or are the mechs normal sized? Or is the bathroom big?

I can’t wait to play them. Thanks for doing these.
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captainsnarf
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Re: CSMech 1.0

Post by captainsnarf »

I pushed a minor update this morning. I don't think anybody downloaded it yesterday but just in case please download again if you did.

I fixed how the mechs spawn so they don't need special vehicle factories. I realized the requirement for special vehicle factories wouldn't work with the randomizer, and these things are probably going to end up in a randomizer.

When you add them to a map using the editor, they will show up halfway submerged in the terrain. This is OK and expected. They have weird mesh setup to make them work so this happens.
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Enyo
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Re: CSMech 1.0

Post by Enyo »

Badass!!! Now they just need that rocket boost jump as a dodge jump.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
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captainsnarf
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Re: CSMech 1.0

Post by captainsnarf »

New version available already! lol Download here CSMech_1.0.1.zip

Changes

- make mechs not bobble so much
- better Z value during spawn
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pooty
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Re: CSMech 1.0

Post by pooty »

Are these ready to be placed on a map?

I could put them on the Loadout Map for some testing
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captainsnarf
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Re: CSMech 1.0

Post by captainsnarf »

pooty wrote: Tue Nov 16, 2021 5:33 pm Are these ready to be placed on a map?

I could put them on the Loadout Map for some testing
Yeah, I think so. They are definitely crazy-op and not for serious competitive gameplay, but might be fun on a randomizer
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Tater
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Re: CSMech 1.0

Post by Tater »

captainsnarf wrote: Tue Nov 16, 2021 6:13 pm They are definitely crazy-op and not for serious competitive gameplay
Crazy OP you say? :) Can't wait to try out the shock mech.
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Re: CSMech 1.0

Post by captainsnarf »

New version available! Download here CSMech_1.0.2.zip

Changes
- fix vehicle explosion not always happening
- new vehicle explosion /w gibs
- fix respawn time
Tater wrote: Tue Nov 16, 2021 10:28 pm Crazy OP you say? :) Can't wait to try out the shock mech.
It kills players in one shot. Feels like SSR.

I'm really curious of the balance. I'm sure it's totally wrong! Shockatron might be the weakest one. I nerfed its health anyway because of it has instant fire shot and not completely helpless against a flyer.

During testing, bots murder me with Linkatron, and I murder everything with flakatron. It's dps probably needs to go down lol. I think flakatron can kill a core in ~2 seconds.
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Re: CSMech 1.0

Post by pooty »

ONS-Torlan-MechTest on the server...
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