Q-36 Space Modulator

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captainsnarf
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Re: Q-36 Space Modulator

Post by captainsnarf »

New version! Download here CSMarvin_2.3.zip

Changes
- tone down the primary fire emitters.

With this change I go from 120fps to around 110 which is much more reasonable.
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Anonymous.
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Re: Q-36 Space Modulator

Post by Anonymous. »

Thanks, I appreciate it.
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pooty
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Re: Q-36 Space Modulator

Post by pooty »

I'll load it up later today.

It was much more severe for me on Minus-KitchenSink, yikes got down to 55fps. So glad its fixed, its just too much fun to pick people up.

I don't think we've gotten enough use of the portals it makes though, usually by the time I make them and get them set up, boom, dead. Is there a way to make them persist longer after you die? I guess that does run the risk of making the map into swiss cheese but maybe 30-45 s after boom (which mostly with that vehicle respawn should be about that anyway).
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captainsnarf
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Re: Q-36 Space Modulator

Post by captainsnarf »

I did make one other change. To close an enemy's portal, you have to shoot it with another portal gun. Previously, any projectile would do it. We did that because we were worried it would get abused. Hopefully it's not an issue.
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Enyo
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Re: Q-36 Space Modulator

Post by Enyo »

captainsnarf wrote: Tue May 10, 2022 9:02 am I did make one other change. To close an enemy's portal, you have to shoot it with another portal gun. Previously, any projectile would do it. We did that because we were worried it would get abused. Hopefully it's not an issue.
Good move I think, it was too easy to destroy them once everyone figured out they could shoot them with just about anything.

It would be really cool if all other projectiles actually went in and came out the other side.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
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pooty
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Re: Q-36 Space Modulator

Post by pooty »

It would be really cool if all other projectiles actually went in and came out the other side.
I believe the projectiles do but hit scan does not?
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captainsnarf
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Re: Q-36 Space Modulator

Post by captainsnarf »

pooty wrote: Tue May 10, 2022 2:12 pm
It would be really cool if all other projectiles actually went in and came out the other side.
I believe the projectiles do but hit scan does not?
Yep that's right. Projectiles but no hit-scan. Set one side in front of the enemy core and the other in front of your mino and blast away :D
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Super Sanka
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Re: Q-36 Space Modulator

Post by Super Sanka »

Would linkatron be able to charge stuff through the portal?
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captainsnarf
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Re: Q-36 Space Modulator

Post by captainsnarf »

Super Sanka wrote: Fri May 13, 2022 8:25 am Would linkatron be able to charge stuff through the portal?
Nope, alt fire is a hitscan weapon. It needs to be a projectile. You could shoot a YEAAAHHHH nuke through it.
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captainsnarf
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Re: Q-36 Space Modulator

Post by captainsnarf »

New version! Download here CSMarvin_2.4.zip

Changes

- reduce max speed of marvin to 2400 (was 3000)
- reduce max speed of flying saucer to 2600 (was 4000)

AVRiLs can now hit these.
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