Pooty mentioned in some other threads about tweaking some of the vehicles, so here they are. These are all nerfs.
CSAPverIV_1.6.zip
CSSpankBadger_1.1.zip
CSPallasV2.1.zip
Changes -
Dropship:
increase primary fire interval from 0.5 to 0.75
decrease missile lock range from 15000 to 10000
Dropship, Predator, Reaper:
Make homing missiles only home on vehicles not players
Spank Badger:
increase primary fire interval from 0.5 to 0.75
Pallas:
replace laser turrets with ppc turrets. Pallas now has no air defenses when deployed.
January vehicle nerfs
- captainsnarf
- Posts: 2632
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
- pooty
- Posts: 4358
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: January vehicle nerfs
Cool I think these make sense.
Only one was the Pallas, I was in it the other night and the laser turrets seemed pretty weak, but overall that vehicle with say a centaur friend would be pretty devastating with its powerful artillery -- all the other MAS need line of sight.. Pallas can hide behind a hill.
Only one was the Pallas, I was in it the other night and the laser turrets seemed pretty weak, but overall that vehicle with say a centaur friend would be pretty devastating with its powerful artillery -- all the other MAS need line of sight.. Pallas can hide behind a hill.
- captainsnarf
- Posts: 2632
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
Re: January vehicle nerfs
For pallas, on maps it's good, it's *really* good. It seems like it needed a nerf. If the lasers are weak, so are the minotaurs. They are the same lasers
You can always undeploy and use the seeking weapons if flyers are attacking you.
You can always undeploy and use the seeking weapons if flyers are attacking you.