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Re: EvenMatchOmni

Posted: Sun May 15, 2022 12:26 pm
by pooty
No.

The only thing its set to do is to not allow team switches if it makes the numbers uneven.

Re: EvenMatchOmni

Posted: Sun Aug 21, 2022 4:52 pm
by captainsnarf
New version! download here EvenMatchOmni_3.0.zip

Changes

- Call Pawn.NotifyTeamChanged() when teams are changed so other mutators may know about it.

Re: EvenMatchOmni

Posted: Mon Aug 22, 2022 3:52 pm
by pooty
EvenMatch 3.0 on the server

Re: EvenMatchOmni

Posted: Sun Aug 28, 2022 11:55 pm
by captainsnarf
EvenMatchOmni_3.1.zip

changes
- Swap odd player after PPH has been calculated

Re: EvenMatchOmni

Posted: Mon Aug 29, 2022 11:42 pm
by Super Sanka
Yeah I don't think the balancer is working guys lol

Re: EvenMatchOmni

Posted: Tue Aug 30, 2022 9:01 am
by captainsnarf
Super Sanka wrote: Mon Aug 29, 2022 11:42 pm Yeah I don't think the balancer is working guys lol
It's working as designed.

Code: Select all

EvenMatchDebug: Assigning sn)o(rf (410.40 PPH) and Xexx (329.21 PPH)
EvenMatchDebug: sn)o(rf will be on red (now 827.72 PPH), Xexx will be on blue (now 827.64 PPH)
It ranks me higher than Xexx. This is the problem. PPH is not a good way to balance teams in ONS.

Re: EvenMatchOmni

Posted: Tue Aug 30, 2022 9:35 am
by Enyo
captainsnarf wrote: Tue Aug 30, 2022 9:01 am
Super Sanka wrote: Mon Aug 29, 2022 11:42 pm Yeah I don't think the balancer is working guys lol
It's working as designed.

Code: Select all

EvenMatchDebug: Assigning sn)o(rf (410.40 PPH) and Xexx (329.21 PPH)
EvenMatchDebug: sn)o(rf will be on red (now 827.72 PPH), Xexx will be on blue (now 827.64 PPH)
It ranks me higher than Xexx. This is the problem. PPH is not a good way to balance teams in ONS.
I don't think overall player PPH is such a bad metric, but map specific PPH is a terrible concept. We should consider changing the balancer to use only average pph, if that's not a ton of work.

Re: EvenMatchOmni

Posted: Tue Aug 30, 2022 1:51 pm
by captainsnarf
Removing map specific PPH shouldn't be too hard.

I'm not sure if it does average PPH without looking at sources again but I would hope so. I looked at the scoreboard last night and crossdefault had 1 kill and 3600 PPH :o :lol:

Re: EvenMatchOmni

Posted: Tue Aug 30, 2022 3:22 pm
by pooty
had 1 kill and 3600 PPH :o :lol:
So I saw something the other night with some PPHs were off, basically because the times looked off...I tried to get a screenshot of it but failed.
Maybe check that if we see something throwing the timer off.

Re: EvenMatchOmni

Posted: Wed Aug 31, 2022 6:31 am
by captainsnarf
New version! Download here EvenMatchOmni_3.2.zip

Changes
- Swap odd player after PPH is calculated to the weaker team (was random before)
- New config value bIgnoreMapSpecificPPH. Don't use map specific PPH when calculating new PPH. Values are still saved but not used. Default is true.

I would upload it to the server but I screwed up the redirect last time I tried :o :lol: I'll let pooty do it.