I know the feeling. I havent been able to get online in a while and when I do all the good maps are played like Ganja, MB etc.
I can bring that back... I had to remove it to move other things around and get symmetrical (as best I could). But yeah I can bring back a smaller version of that fenced area with container + DD
I think since I moved buildings and what not, centered the bridge etc it made moving around the map more equal time wise for both teams. Quad jump wasnt in play, but the way some things were positioned made it easy to get around.pooty wrote: ↑Fri Apr 01, 2022 1:10 pm Also, one side was easier to get to the far primary via jumping on the tanks (is quad jump on?), vs. the other where you have to use jump pad farther back get to the roof and drop on the wall. Still feels like getting to that far primary and building it is fairly difficult. If the team is slow, and the other team fully builds the node in the building, very hard to take it back. To be fair, there might be a learning curve on what to prioritize (IMO the far node first and with more of the team than the close one)..
I dont know what people prefer at this point. More symmetrical or the original one side has the advantage of shorter distances. But most important is the node issue. Snarf confirmed it fixed and Yeah said its not. I can revert back to the original version and just make the vehicle swaps. This is where I wish more players would come to the forum to give an opinion.