ONSPlusOmni

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pooty
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Re: ONSPlusOmni

Post by pooty »

Yeah makes sense, worth some points, but don't need it running away...lets see how it plays now.

I think to get points on the vehicles we'd have to change the vehicles correct? Probably worth it IMO, as we get to it. We could just repackage the link vehicles, since the LinkTanks need standardized anyway....
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captainsnarf
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Re: ONSPlusOmni

Post by captainsnarf »

Ok it is *not* using the flag. Vehicle healing points are always on. I'll update it later with the flag and the recommended scoring changes.
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captainsnarf
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Re: ONSPlusOmni

Post by captainsnarf »

New version! ONSPlusOmni_1.2.zip

Changes
- use bVehicleHealScoreFix flag to enable/disable the vehicle heal scoring
- 1 pt for healing a vehicle, 1 pt per thousand health healed also, so e.g manta gets 1 pt, mino gets 2 pts, levi gets 5.
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captainsnarf
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Re: ONSPlusOmni

Post by captainsnarf »

New version! Download here ONSPlusOmni_1.4.zip

- Remove 1.3 changes (dependency on UTCompOmni)
- Move all configs to ONSPlusOmni.ini file
- Add PowerNodeScore config value to change PowerNode score. Default = 5
- Add PowerCoreScore config value to change PowerCore score. Default = 10
- Add NodeHealBonusPct to give bonus points for linking nodes. Default is 60(%)
- Add bNodeHealBonusForLockedNodes, if true give NodeHealBonusPct to locked nodes. Default is False
- Add bNodeHealBonusForConstructor, if true, player starting node also gets NodeHealBonusPct when healing nodes. Default is False

*note VehicleHealScore (from UTCompOmni) is called HealValueScore in ONSPlusOmni

Vehicle damage points are implemented (they always were?). Get 1 point for doing DamageValueScore worth of points to an occupied vehicle.


I would like to add that ONSPlus source is easily the WORST mutator source code I've ever dealt with. That switch statement in evenmatch is peanuts in comparison.
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pooty
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Re: ONSPlusOmni

Post by pooty »

I would like to add that ONSPlus source is easily the WORST mutator source code I've ever dealt with. That switch statement in evenmatch is peanuts in comparison.
Yikes. It makes me regret I didn't get into it sooner. I could have coded the shit out of this in 2004 -- I had only been coding for 17 years at that point... just too damn busy.
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pooty
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Re: ONSPlusOmni

Post by pooty »

1.4 on Server

Code: Select all

PowerCoreScore=10
PowerNodeScore=6
NodeHealBonusPct=85
bNodeHealBonusForLockedNodes=False
bNodeHealBonusForConstructor=False
bDropChecks=True
bSelectableExits=True
bNodeHealScoreFix=True
bVehicleHealScore=True
HealValueScore=250.000000
bVehicleHealScoreFix=True
bVehicleDamageScore=True
DamageValueScore=400.000000
bPallyShieldScore=True
PallyValueScore=600.000000
bNodeIsolateBonus=True
IsolateBonusPctPerNode=20
I turned Damage Points on. Node heal same as it was during UTComp.

FYI, it still reports ONSPlusOmni 1.2 on Server Browser, and I verified its 1.2 still in the 1.4 file... in any case the latest IS on the server.
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pooty
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Re: ONSPlusOmni

Post by pooty »

Might be worth adding these to the ONSPlusOmni Rules page:
PowerCoreScore=10
PowerNodeScore=6
NodeHealBonusPct=85
bNodeHealBonusForLockedNodes=False
bNodeHealBonusForConstructor=False
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captainsnarf
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Re: ONSPlusOmni

Post by captainsnarf »

Oops. Yeah I see I needed to change the version string in two places. Adding to the rules page.. man I hate doing the GUI stuff heh.
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