I pulled it down and updated the damage a bit.
Damage now should be around 200/sec, not quite as much as before which was closer to 250, as we slowed the rate of fire to help with the visibility. [The previous version was messed up and was only getting about half that...that's what we saw tonight enyo ]
Snarf, I also reduced the size of the flash/plasmastar emitters as in some case they were really big, bright and flashy you couldn't really see at all. I pushed those changes back to git.
I tested it briefly on the server and seemed to work ok.