Misc Map Changes Thread..for little glitches and annoyances...

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captainsnarf
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by captainsnarf »

Oh, I meant change it to false. Sorry. Also, can't one of them just change teams to the bot team?
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pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by pooty »

I can change it to false and we can see, I'll change it today.

Usually if its less than 3v3 humans, and someone changes it does weird stuff, I've seen 3 humans vs 3 bots, or two other people get swtiched etc.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by McLovin »

pooty wrote: Sat May 28, 2022 10:17 am I can change it to false and we can see, I'll change it today.

Usually if its less than 3v3 humans, and someone changes it does weird stuff, I've seen 3 humans vs 3 bots, or two other people get swtiched etc.
If you want volunteers to help unit test, I'm in, pick a time. But we really need 6 humans to test this properly.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by McLovin »

I think it's working.

Team Red: reshred and dognuts.
Team Blue: McLovin

Unit test:
1. dognuts spectates. I didn't get switched to red, like we've seen happen before.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by McLovin »

This worked well also.

Initial conditions:

Blue Team: reshred and AHooter_Waitress
Red Team: McL)o(vin

Unit test:
1. McL)o(vin goes to spectate. This results in AHooter_Waitress getting switched to Red.
Blue Team: reshred
Red Team: AHooter_Waitress
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by McLovin »

I thought the MTMU trench meshes were tightened up?

Drove an ion-badger headfirst nose-dive style into the center node on BadgerMeUp. The ion-badger went through the map and never returned. I must of jumped out because I was able to start the node and not go down with the ship to the nether world.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by Enyo »

McLovin wrote: Wed Jun 01, 2022 1:09 am I thought the MTMU trench meshes were tightened up?

Drove an ion-badger headfirst nose-dive style into the center node on BadgerMeUp. The ion-badger went through the map and never returned. I must of jumped out because I was able to start the node and not go down with the ship to the nether world.
I think it's still broken, or maybe fixed only on certain MTMU maps. I drove a hurricane into the ditch the other day and it blew up. Too many MTMU maps to remember which one.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
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pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by pooty »

Some of them were fixed, not sure which ones were not.

Let me know the specific map and I can fix it.

Sounds like BadgerMeUp - Center node
And Hurricane is on Kamek and pootylicious (as well as Randomizers)...
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by captainsnarf »

Last night when I joined I noticed some packages download. One of them was ONSPlusOmni. I hadn't made any changes or recompiled it, so was curious why it downloaded. It looks like 1.1 is on the server now (1.2 is latest).

Also, a few nights ago on DJ, enyo got slimed in the mino by the bio and got camera rolled. That shouldn't have happened. In the same match I got killed by the biotank in the biobadger. Also shouldn't have happened. It seemed like the mutators were not working that match. Weird. I know it doesn't work on AJ because it uses the unreal mapping tools vehicle factory for the mino, but i thought it worked on DJ ok. maybe not.
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Re: Misc Map Changes Thread..for little glitches and annoyances...

Post by pooty »

Hmm. Strange indeed. I'll double check the ONSPlusOmni later today...

On DJ, that's the randomizer version, so it probably references the old Omnitaur package... I don't think the CSVehicleFix mutators replaced the vehicles in the ONSVehicleRandomizer Actor...but wait the Mino is in a ForcedVehicleFactory does CSVehicle Fix look at those?

I usually try to update them in the Randomizers, but occasionally I miss them.
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