UTComp

Discuss and provide feedback on Maps.
User avatar
captainsnarf
Posts: 2632
Joined: Tue Jul 06, 2021 1:51 pm
Location: Washington
Server Sponsor: Yes
Server Admin: Yes
Contact:

Re: UTComp

Post by captainsnarf »

New version! Download here UTCompOmni_1.13.zip

Changes
- Attempt fix for team color issue
User avatar
pooty
Posts: 4358
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: UTComp

Post by pooty »

On server.
I also put the tickrate back to 28, we had recently upped it to 30. I think with UTComp we don't need to compensate with TickRate. I know many players complained about some extra lag, hoping tick rate will help with that as well.
User avatar
pooty
Posts: 4358
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: UTComp

Post by pooty »

Any way to get the vehicle names to show when you hover over a dot like we had with ONSPlus?
User avatar
captainsnarf
Posts: 2632
Joined: Tue Jul 06, 2021 1:51 pm
Location: Washington
Server Sponsor: Yes
Server Admin: Yes
Contact:

Re: UTComp

Post by captainsnarf »

pooty wrote: Sun Aug 14, 2022 1:42 pm Any way to get the vehicle names to show when you hover over a dot like we had with ONSPlus?
Yes, but it's a bit more difficult, that's why in the last version I just made the power vehicles white dots.

I replaced the HUD class with a custom one. To get the names to show up I have to replace like 3 other classes and mess with the input system. UTComp and ONSPlus both have custom input systems so i would have to combine them somehow and still make it all work.

I'll see what I can do in the next version
User avatar
pooty
Posts: 4358
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: UTComp

Post by pooty »

1.13 is on the server.

I wouldn't risk breaking things for vehicle names. Some of us used it, most never even knew about it. And most would just use comms to tell Enyo or Leon where the power flyers spawn.
User avatar
YEAAAHHHHHHHHHH
Posts: 1058
Joined: Tue Jun 08, 2021 3:03 pm
Server Sponsor: Yes
Server Admin: Yes

Re: UTComp

Post by YEAAAHHHHHHHHHH »

When you hover over the dot, it shows on the text block to the right. I'm pretty sure it's an accurate listing, too but I've heard people say it isn't. Maybe that's just part of the game though... to find the vehicles on Randomizer maps.
User avatar
Anonymous.
Posts: 352
Joined: Sat Jun 12, 2021 10:54 pm

Re: UTComp

Post by Anonymous. »

pooty wrote: Sun Aug 14, 2022 1:38 pm On server.
I also put the tickrate back to 28, we had recently upped it to 30. I think with UTComp we don't need to compensate with TickRate. I know many players complained about some extra lag, hoping tick rate will help with that as well.
Much better, I would argue to go down even lower to say, 26. A few other issues:
  • Spawn protection color goes away early, despite the player still being spawn protected
  • You have to join team channel voice chat after every map switch
User avatar
DrScrotey
Posts: 70
Joined: Sun Aug 29, 2021 9:59 pm
Location: Texas

Re: UTComp

Post by DrScrotey »

You have to join team channel voice chat after every map switch
I have team voice key bound and don't seem to have any problems. Maybe I'm clueless though.
asdf.png
asdf.png (21.58 KiB) Viewed 584 times
User avatar
pooty
Posts: 4358
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: UTComp

Post by pooty »

I didn't have any voice chat issues? Anyone else?
User avatar
captainsnarf
Posts: 2632
Joined: Tue Jul 06, 2021 1:51 pm
Location: Washington
Server Sponsor: Yes
Server Admin: Yes
Contact:

Re: UTComp

Post by captainsnarf »

No problems for me with voice chat.
Post Reply