Same here, but after match starts and I play it seems to fix itself.It seems that every time I enter the game fresh, the UTComp scoreboard is running.
UTComp
- pooty
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Re: UTComp
- captainsnarf
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Re: UTComp
Ok, I'll try to repro it and see if I can fix it.
I found the issue with the timer counting upwards in overtime and have a fix for that also.
I found the issue with the timer counting upwards in overtime and have a fix for that also.
- McLovin
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Re: UTComp
It doesn't happen unless there are other players on the server. With only bots it works like I had hoped it would.
It's the F1 scoreboard, ie, not the ESC scoreboard.
Oh wait, I exited and re-entered the game as a spectator. Now it's doing it again. I also added 16 bots. FFS, MikeFiend joined as a player, forget all that I just said, LOL I think there needs to be at least 1 other live player, like I originally said.
It's the F1 scoreboard, ie, not the ESC scoreboard.
Oh wait, I exited and re-entered the game as a spectator. Now it's doing it again. I also added 16 bots. FFS, MikeFiend joined as a player, forget all that I just said, LOL I think there needs to be at least 1 other live player, like I originally said.
- pooty
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Re: UTComp
What's wrong with that? There's really no time limit, as the core drain is variable (based on nodes held). Nice to have the timer just working (either way) so you know when things are going to respawn like mino/nuke tank etc.I found the issue with the timer counting upwards in overtime and have a fix for that also.
- captainsnarf
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Re: UTComp
Oh, I thought it was a bug, not feature It happens because I copied over the HUD code from ONSPlus. Apparently ONSPlus does that also. I'll make it a config option then. I think ceonss doesn't want it.pooty wrote: ↑Tue Nov 29, 2022 12:23 pmWhat's wrong with that? There's really no time limit, as the core drain is variable (based on nodes held). Nice to have the timer just working (either way) so you know when things are going to respawn like mino/nuke tank etc.I found the issue with the timer counting upwards in overtime and have a fix for that also.
Re: UTComp
Once the regulation timer goes to zero, it would be most helpful if the OT clock reset to reflect the actual amount of time left based on the core drain. Not sure if that's possible, or worth the effort, just saying it could be nice.pooty wrote: ↑Tue Nov 29, 2022 12:23 pmWhat's wrong with that? There's really no time limit, as the core drain is variable (based on nodes held). Nice to have the timer just working (either way) so you know when things are going to respawn like mino/nuke tank etc.I found the issue with the timer counting upwards in overtime and have a fix for that also.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
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― Mark Twain
- captainsnarf
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Re: UTComp
"as the core drain is variable (based on nodes held)"Enyo wrote: ↑Tue Nov 29, 2022 2:47 pmOnce the regulation timer goes to zero, it would be most helpful if the OT clock reset to reflect the actual amount of time left based on the core drain. Not sure if that's possible, or worth the effort, just saying it could be nice.pooty wrote: ↑Tue Nov 29, 2022 12:23 pmWhat's wrong with that? There's really no time limit, as the core drain is variable (based on nodes held). Nice to have the timer just working (either way) so you know when things are going to respawn like mino/nuke tank etc.I found the issue with the timer counting upwards in overtime and have a fix for that also.
I'm not sure there is a set amount of time left.
- McLovin
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Re: UTComp
I checked again, same results.
1. It only happens when other "LIVE" players are on the server. Bots-only, doesn't happen.
UTComp scoreboard over-rides normal "default, F1" scoreboard until you do an F5 UTComp menu. After, it goes back to the normal "default" scoreboard and stays that way until the next round is loaded.
Is anyone else seeing this?
- pooty
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Re: UTComp
Mine resets after the round starts without having to go through F5 enable/disable thing.an F5 UTComp menu.
- captainsnarf
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Re: UTComp
I spectated a match that was in progress. I hit F1 and saw the normal scoreboard. I disconnected, spectated again, hit F1 and saw the UTComp scoreboard. I hit F5 and checked if it was turned on and it was not. Then hit F1 again and it was the normal scoreboard.
Disconnected/reconnected again, hit F1 and it was now the normal scoreboard. Something weird is going on I'll see if I can repro it at home also and try to fix it.
Disconnected/reconnected again, hit F1 and it was now the normal scoreboard. Something weird is going on I'll see if I can repro it at home also and try to fix it.