HellBenders and their ilk..

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Terminator
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Re: HellBenders and their ilk..

Post by Terminator »

pooty wrote: Tue Jul 05, 2022 3:26 pm Correct!

HellBender (Stock Vehicle)
EONS HellBender (like Stock, but Driver gets seat 2 sky mine weapon)
HellHound
King HellHound
FireHound
BioHound
Cerberus (Two versions with slightly different weapons)
Assault Bender (has a nice alt-fire that damages everything in 360* close by)
BattleBender (has a front shield, but its too small IMO to be really useful)
Crusader/Heavy Crusader (shield based from same family as the Hospitaler)
There's also a weird bender with tank cannon.

If terminator was here he could make sure I got them all.
Yes you got them all and the tank cannon bender is on Severance with the Chimera.
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pooty
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Re: HellBenders and their ilk..

Post by pooty »

To make them go up hills you can change the values in the TorqueCurve property. Dark Leviathan has some larger values there. :)
Is the CSDarkLeviathan in the git repo? I don't see it.
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pooty
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Re: HellBenders and their ilk..

Post by pooty »

Updated and On Server.
CSHellHound 2.0 - Improved Torque for Climbing hills
CSKingHellHound 2.0 - Improved Torque for Climbing, slight top speed increase, health 600 to 700 (felt like as the "King" it should have more health).
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pooty
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Re: HellBenders and their ilk..

Post by pooty »

Once we test out the driving on the HellHounds and make sure that's good

I'll probably work on the Cerberus next. Thinking of two versions:
Cerberus - pretty much same as it is now, with the Dark Skin/Texture
Heavy Cerberus - Added Health, Better Weapons, with the "Metal" Texture

Next:
FireHound - Add it to the FireVehicles pack, unify any of the weapons with what's there
Assault HellHound - Make the Proximity Blast a little more potent.
Crusdaer/Heavy Crusader (I think they have shield too, so makes the BattleBender kind of redundant)
Lastly BioHound
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captainsnarf
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Re: HellBenders and their ilk..

Post by captainsnarf »

Oops! Added dark leviathan now. I see you figured out torquecurves already though :)
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pooty
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Re: HellBenders and their ilk..

Post by pooty »

Funny I added the HellHound and KHH that can now climb the hills pretty easily in AJY and DJY (as well as other maps) and we haven't played them much... They are much more useful on Dria-Randomizer though, KHH up high deals with those pesky flyers...
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pooty
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Re: HellBenders and their ilk..

Post by pooty »

So on Cerberus:
It has dual weapons for Passenger 1 and 2.
Fire, Alt-Fire, and W/S to zoom.

Passenger 1: Lasers, Homing Missles
Passenger 2: Twin Beams, Plasma type fire (like link gun primary)


So couple of options:
A. Leave as is
B. Remove Alt-fire weapon, Zoom as Alt-Fire
C. Use a way to switch weapons (either like Perses, or GPolice Flyers) and make Alt-fire zoom (if appropriate)
D. Make two variants, each with set of weapons (Lasers, Plasma ; Homing Missles/Twin Beams.

I think I like C even though its probably the most work-- although server seems to prefer simpler operations.
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captainsnarf
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Re: HellBenders and their ilk..

Post by captainsnarf »

I actually prefer W/S zoom and am a little sad we standardized on alt-fire zoom. Once I got used to it, W/S zoom is more effective for me. I can zoom out without having to reset the zoom.
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Anonymous.
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Re: HellBenders and their ilk..

Post by Anonymous. »

captainsnarf wrote: Sun Jul 17, 2022 1:50 pm I actually prefer W/S zoom and am a little sad we standardized on alt-fire zoom. Once I got used to it, W/S zoom is more effective for me. I can zoom out without having to reset the zoom.
Why not have both? The alt fire isn't used for anything and W/S zoom has drawbacks like never being able to zoom out all the way and taking too long to zoom out.
Last edited by Anonymous. on Sun Jul 17, 2022 6:24 pm, edited 1 time in total.
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pooty
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Re: HellBenders and their ilk..

Post by pooty »

actually prefer W/S zoom and am a little sad we standardized on alt-fire zoom.
We could always update "the standard" I think if we added a message "Use forward (W) / back (S) to zoom" might not be so bad. Would take a bit to get used to but makes it better in some ways so you can have zoom on primary / alt fire.

And maybe on things that don't have alt-fire (eg. Badger cannon, tank minis) you could have both I would think.
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