Zound

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McLovin
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Re: Zound

Post by McLovin »

Can somebody boost the volume on the GTKU- zounds. I had the Client Volume all the way up, but Guy's zounds sound muted compared to all the others that I've tried.
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pooty
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Re: Zound

Post by pooty »

I'll look into it.
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leon
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Re: Zound

Post by leon »

I don't like it. It's sounds like Super Mario now. And the main problem when I died I click on main base but game respawns me on another node.
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leon
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Re: Zound

Post by leon »

I spec and I noticed that 21 players in game but when I click F1 it shows only 16.
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pooty
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Re: Zound

Post by pooty »

Thats not Zounds, that's UTComp and its disabled right now because of that.
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Enyo
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Re: Zound

Post by Enyo »

McLovin wrote: Sat Aug 06, 2022 7:19 pm Can somebody boost the volume on the GTKU- zounds. I had the Client Volume all the way up, but Guy's zounds sound muted compared to all the others that I've tried.
Yes! GTKU should be YELLING at us!!!
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
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captainsnarf
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Re: Zound

Post by captainsnarf »

The original volumes from Colbye's video were pretty low. I amplified them to the max in Audacity. Any more amplification will result in clipping. I can try using a compressor to see if it helps, and maybe over amplify if that doesn't work. Over amplify will make him sound like the singer from Ministry :lol:
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captainsnarf
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Re: Zound

Post by captainsnarf »

Ok, I went through and amplified them all

Download here gtky-louder.zip
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pooty
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Re: Zound

Post by pooty »

On the server now... GTKU is louder.
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captainsnarf
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Re: Zound

Post by captainsnarf »

Can we update the triggers to start with - like the HoC server does?
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