Crashes... thread for crash info.

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captainsnarf
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Re: Crashes... thread for crash info.

Post by captainsnarf »

DrScrotey wrote: Tue Sep 27, 2022 8:28 pm
Enyo wrote: Tue Sep 27, 2022 2:12 pm Unfortunately much of our player base still hasn't even learned to dodge jump... it's unrealistic to expect them to learn new maps.
I'm not following, what is this "dodge-jump" of which you speak? ;)
It's just like a wall dodge. :lol:
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pooty
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Re: Crashes... thread for crash info.

Post by pooty »

Today MB:

Code: Select all

ScriptLog: Reset Onslaught.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 71953->69477; refs: 898197
Warning: ONSOnslaughtGame ONS-MasterBath-Ren)o(vation-v4.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:0007) Accessed None 'Other'
Warning: ONSOnslaughtGame ONS-MasterBath-Ren)o(vation-v4.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:000F) Attempt to assign variable through None
Warning: ONSOnslaughtGame ONS-MasterBath-Ren)o(vation-v4.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:0017) Accessed None 'Other'
Warning: ONSOnslaughtGame ONS-MasterBath-Ren)o(vation-v4.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:001F) Attempt to assign variable through None
Warning: ONSOnslaughtGame ONS-MasterBath-Ren)o(vation-v4.ONSOnslaughtGame (Function Engine.GameInfo.DiscardInventory:002A) Accessed None 'Other'
EvenMatchDebug: DEBUG: Shop_S_Mart disconnected
Critical: UObject::Destroy
Critical: UObject::GetFullName
Critical: UPlayer::Destroy
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captainsnarf
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Re: Crashes... thread for crash info.

Post by captainsnarf »

Not much there. The only thing is really

Code: Select all

 Garbage: objects: 71953->69477; refs: 898197
Is that a lot of garbage? Not sure.
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pooty
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Re: Crashes... thread for crash info.

Post by pooty »

Not much there. The only thing is really
Nope, don't know. Makes me wonder if the problem with these crashes is the server we are on since usually if its a coding thing we will see an error.
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Super Sanka
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Re: Crashes... thread for crash info.

Post by Super Sanka »

Why did it crash in massd? I was having fun with Arbiter :(
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Re: Crashes... thread for crash info.

Post by captainsnarf »

Wasn't the previous match Valarna-Randomizer? It spawned with the cluster bomb missile tank.
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pooty
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Re: Crashes... thread for crash info.

Post by pooty »

Yes it was, but doesn't server pretty much reset all objects during ServerTravel? Meaning if it didn't crash at the end, something from a previous map shouldn't cause a crash, theoretically.
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Re: Crashes... thread for crash info.

Post by captainsnarf »

I think all bets are off if it's a problem in the native code. Most of the previous logs have pointed to an issue with karma physics, which means it's probably a vehicle issue.
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pooty
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Re: Crashes... thread for crash info.

Post by pooty »

captainsnarf wrote: Sun Oct 02, 2022 8:49 am Not much there. The only thing is really

Code: Select all

 Garbage: objects: 71953->69477; refs: 898197
Is that a lot of garbage? Not sure.
From Log 9-24, in order. Looks like it went up then went down.

Code: Select all

Log: Garbage: objects: 30651->30647; refs: 323780
Log: Garbage: objects: 70733->47317; refs: 637512
Log: Garbage: objects: 97122->66807; refs: 899758
Log: Garbage: objects: 93029->90124; refs: 1256792 (MassD)
Log: Garbage: objects: 90225->89954; refs: 1256861
Log: Garbage: objects: 96613->47742; refs: 543623
So I don't think its that. Its weird looking at few of the crash logs..the logs just stop suddenly, usually in middle of log entry. When we have had code issues there was usually a Critical Error that pointed to code..

I am going to have to record date/times and ask NFO about it.
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pooty
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Re: Crashes... thread for crash info.

Post by pooty »

I wonder if I should pull the cluster bomb nuke tank. I know that's kind of staple of DJY, but I'd like to see if we play DJY without it if we still get crashes.

I could probably pull it off the other randomizers as well and see if it fixes the crash problem.
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