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YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

Posted: Thu Jul 29, 2021 9:30 pm
by captainsnarf
Download here

Release Notes

- Fix all know issues with replication (sounds, explosions, glitches, etc)
- Increase node healing speed
- Make node heal for full healing duration, not just until healthy
- Heal vehicles and turrets relative to their health capacity
- Heal players to max health
- Modify explosion physics push/pull effect
- New explosion sounds, ambient sounds
- Add 'denied' message

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

Posted: Thu Jul 29, 2021 10:21 pm
by pooty
Cool. I'll look at adding it to KitchenSink tomorrow.

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

Posted: Fri Jul 30, 2021 1:36 pm
by pooty
Its on the server on Minus-KitchenSink

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

Posted: Fri Jul 30, 2021 2:07 pm
by Enyo
Does this bomb kill enemies and heal only teammates?

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

Posted: Fri Jul 30, 2021 2:45 pm
by pooty
I don't believe it has any effect on enemies. It heals/flips open nodes, heals friendlies.
So, think if 8 is starting to be built by blue--hit it with this and in ~1 sec its now red-fully built...and will heal players (up to 199) and vehicles...
from what I observed.

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

Posted: Fri Jul 30, 2021 4:59 pm
by captainsnarf
It does damage enemies. Not as drastic as the healing but it is there.

Does 250 damage (same as redeemer) with 1000 radius (half redeemer)
Does not damage objects on the same team

Heals nodes at 150 pts/ .1 sec, Changes node team if not same team
Players at 10pts / .1 sec
Vehicles at VehicleMaxHealth/10 / .1 sec
Turrets at TurretMaxHealth / 10 / .1 sec

All heal times are for 5 secs.

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

Posted: Sun Aug 01, 2021 1:17 am
by YEAAAHHHHHHHHHH
I tried the nuke tonight... it's pretty dang cool!

If you do another revision let me know, I can get you a slight volume increase on the sound effect. It's a little on the quiet side as is. Otherwise I think it's great.

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

Posted: Sun Aug 01, 2021 9:15 am
by pooty
I can get you a slight volume increase on the sound effect. It's a little on the quiet side as is.
What was strange to me is on the server on Minus-KitchenSink, I could hear it from a ways away... testing locally it seemed much quieter..which makes no sense but that's what I heard.

Having played with it a few times... it really does have HUGE potential to change the dynamic of a map. Its actually more powerful than the redeemer. A redeemer just kills a node..this kills a node and completely rebuilds it in ~1 sec. We got dominated on the Minus map simply because the other team controlled the YLN.

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

Posted: Sun Aug 01, 2021 12:29 pm
by captainsnarf
pooty wrote: Sun Aug 01, 2021 9:15 am
I can get you a slight volume increase on the sound effect. It's a little on the quiet side as is.
What was strange to me is on the server on Minus-KitchenSink, I could hear it from a ways away... testing locally it seemed much quieter..which makes no sense but that's what I heard.
Sounds like a bug, something I overlooked. The scripts run on client and server at the same time. If it runs on client you hear it. If it runs on server everyone hears it. I play with bots to test this stuff but they don't always cooperate :D

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

Posted: Sun Aug 01, 2021 9:41 pm
by YEAAAHHHHHHHHHH
pooty wrote: Sun Aug 01, 2021 9:15 am
I can get you a slight volume increase on the sound effect. It's a little on the quiet side as is.
What was strange to me is on the server on Minus-KitchenSink, I could hear it from a ways away... testing locally it seemed much quieter..which makes no sense but that's what I heard.

Having played with it a few times... it really does have HUGE potential to change the dynamic of a map. Its actually more powerful than the redeemer. A redeemer just kills a node..this kills a node and completely rebuilds it in ~1 sec. We got dominated on the Minus map simply because the other team controlled the YLN.
Yes I'd at least increase the respawn time by quite a bit. If you had a couple of teammates pick up one and hold onto them, you could open a core from nothing with a quick coordinated attack.