Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Discuss and provide feedback on Maps.
User avatar
Enyo
Posts: 1622
Joined: Mon Apr 05, 2021 11:27 pm
Server Sponsor: Yes
Server Admin: Yes

Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by Enyo »

pooty wrote: Tue Sep 07, 2021 4:28 pm On the server. The updates are only going on DesertedSands and DryIce...they use the external package. Once we are happy with it I can start replacing on other maps.
You might want to consider adding them to MassDestruction too. Those other 2 maps rarely get voted, so not a lot of opportunity for real world testing.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
User avatar
pooty
Posts: 4351
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by pooty »

I think that works. I don't anticipate any errors at this point they've been tested with the changes and were really just tweaking some values now. I'll probably start adding them to the Randomizers as I get to it, since I want to add the Spank Badger to those as well.
User avatar
pooty
Posts: 4351
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by pooty »

Updated MassD now on server with the Predator/Reaper, Radar on, Range 15000
User avatar
pooty
Posts: 4351
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by pooty »

So, see the other post, but we still need to work on these... I think keeping the radar off is good, I'll update that to turn it off..or maybe limit it to 8000?

I think we need to make them a bit slower/less manuverable they are just too hard to even hit. And adjust the damage (again! I know.)

Update to these values perhaps? And make them slower and easier to hit.

Reaper
main cannon:
fireinterval=0.25
damage=55

missile weapon: This is the exploding missle, its blinding, but should only lock up close, or perhaps not lock at all?
maxlockrange=8000[/b] or 0
damage=150
damageradius=500
fireinterval=1.5

hellfire missile:
maxlockrange=10000 (was 30000) Keep it, 10000 is Avril lock on range.
fireinterval=1.5
damage=50 (unchanged)


predator

main weapon:
Maxlockrange=0 no homing.
fireinterval=0.19
speed=24000 (was 30000)
damage=35 was 220hp/sec which . this might be too much.. I think 180ish would be better...these values are 184 hp/sec. Still better than the falcon.

missile weapon:
maxlockrange=8000
fireinterval=2
damage=115 (unchanged)
damageradius=550 (unchanged)

hellfire rocket:
maxlockrange=10000 (was 30000)
fireinterval=1.5
damage=50 (unchanged)
User avatar
YEAAAHHHHHHHHHH
Posts: 1056
Joined: Tue Jun 08, 2021 3:03 pm
Server Sponsor: Yes
Server Admin: Yes

Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by YEAAAHHHHHHHHHH »

Random thought but don't change anything because of just me. I kind of think the homing missles are annoying. I'm usually trying to hit a node with them and it's annoying when it keeps targeting nearby people and tanks.
User avatar
captainsnarf
Posts: 2631
Joined: Tue Jul 06, 2021 1:51 pm
Location: Washington
Server Sponsor: Yes
Server Admin: Yes
Contact:

Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by captainsnarf »

Ok, most of those values are already there.

These are what would change:

Reaper missile weapon:
maxlockrange 15000 -> 8000

Reaper hellfire weapon:
maxlockrange 15000 -> 10000


Predator main weapon:
fireinterval 0.18 -> 0.19
damage 40 -> 35

Predator Missile weapon:
maxlockrange 15000 -> 8000

Predator hellfire weapon:
maxlockrange 15000 -> 10000

Download here CSapveriv_1.4.zip
User avatar
pooty
Posts: 4351
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by pooty »

YEAAAHHHHHHHHHH wrote: Fri Sep 10, 2021 11:16 am Random thought but don't change anything because of just me. I kind of think the homing missles are annoying. I'm usually trying to hit a node with them and it's annoying when it keeps targeting nearby people and tanks.
I think one of the weapons should be homing for air defense, the rest should be normal projectiles. The Predator primary fire isn't homing its projectile and the Reaper primary is hitscan I think.
User avatar
pooty
Posts: 4351
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by pooty »

Speaking bugs, the dropship leaves emitters all over the map when it blows up.
User avatar
YEAAAHHHHHHHHHH
Posts: 1056
Joined: Tue Jun 08, 2021 3:03 pm
Server Sponsor: Yes
Server Admin: Yes

Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by YEAAAHHHHHHHHHH »

Maybe this isn't a bug but could we make the Dropship not handle like it's made of styrofoam? I feel like that thing should handle like the Heliux.
User avatar
captainsnarf
Posts: 2631
Joined: Tue Jul 06, 2021 1:51 pm
Location: Washington
Server Sponsor: Yes
Server Admin: Yes
Contact:

Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by captainsnarf »

New version available! Download here CSAPverIV_1.5.zip

Changes

- Fix bug where Dropship leaves dead engines all over the map.
Post Reply