Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

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pooty
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by pooty »

So we played with the Predator/Reaper back to "stock" damage, and even Enyo admitted it was still a bit too much.
So lets turn the knob down a bit, mainly I think on Preadator main weapon.

Also, @snarf is there a way to check the hit box and/or have it show when it gets hit (like most raptors shimmer/flash when they get hit with shock/lasers)...I think part of the frustration is people can't hit these vehicles or if they do they don't get the feedback..

Reaper
main cannon:
fireinterval=(was 0.2) 0.3
damage=(was 55)55

missile weapon: (This is the exploding missle, it should be the best weapon for this IMO)
maxlockrange=10000 (was 30000) Keep it, 10000 is Avril lock on range.
damage=Keep it 165
damageradius=Keep it 500

hellfire missile:
maxlockrange=10000 (was 30000) Keep it, 10000 is Avril lock on range.
fireinterval= keep it 1.5 since now you have to be within shoot down range for lock..
damage=50 (unchanged)


predator

main weapon:
Maxlockrange=10000 (was 30000) Keep it, 10000 is Avril lock on range.
fireinterval=(stock 0.14) 0.18 so twice as fast as now, they are slower but
speed=22000 (stock 30000)
damage=40 (unchanged) 220hp/sec which is pretty stout (vs 285 stock) and its a bit slower so maybe you can move to avoid it.
Or perhaps the other option is to make them have a bit wider "spread" less accurate too...not too much but a bit to make so you can't just deal 800hp in 3-4s easy. Heck it'd take down a mino in less than 10s. Coupled with the predator being hard to hit...



missile weapon:
maxlockrange=10000 (was 30000) Keep it, 10000 is Avril lock on range.
fireinterval=(was 1.5) 2
damage=135 vs 115 (stock)
damageradius=550 (unchanged)

hellfire rocket:
maxlockrange=10000 (was 30000)
fireinterval=(was 1.5) 2
damage=50 (unchanged)

passenger turret: (Keep this is an improvement)
spread=0 (was 0.01)
damage=35 (was 25)
fireinterval=0.1 (was 0.2)
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captainsnarf
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by captainsnarf »

Uhm, what changes did you want exactly? :)

Reaper
main cannon
fireinterval=0.2 -> 0.3


Predator
main weapon
fireinterval=0.14 -> 0.18
speed=30000 -> 22000

Is that right? Did you mean 0.28? That would be twice as slow. 0.18 isn't much different than 0.14.

Another change that might work would just be to reduce the damage. That way they still feel the same but don't murder so much.

I'd suggest something like:

reaper damage: 55 -> 35
predator damage: 40 -> 25

Should I make a new package like Miauz55555 suggested? I'll see what I can do about the hit flashing thing.
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by pooty »

Update to these values.
Reaper

main cannon:
fireinterval=0.25
damage=55

missile weapon: (This is the exploding missle, it should be the best weapon for this IMO)
maxlockrange=10000
damage=150
damageradius=500

hellfire missile:
maxlockrange=10000 (was 30000) Keep it, 10000 is Avril lock on range.
fireinterval=1.5
damage=50 (unchanged)


predator

main weapon:
Maxlockrange=10000 (was 30000) Keep it, 10000 is Avril lock on range. and this IS a homing weapon right?
fireinterval=0.18
speed=24000 (was 30000)
damage=40 (unchanged) 220hp/sec which is pretty stout
For reference Falcon_SeriesII fire interval is 0.18, but damage is only 30 and they do not home in...so this is a step up from the falcon_II. Which is 165hp/sec. Original Falcon was 0.13 damage 30, 230 hp/sec. So this is on par, and close up it should be brutal.

missile weapon:
maxlockrange=10000
fireinterval=2
damage=115 (unchanged)
damageradius=550 (unchanged)

hellfire rocket:
maxlockrange=10000 (was 30000)
fireinterval=1.5
damage=50 (unchanged)
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by captainsnarf »

new version available Download Here CSAPverIV_1.2.zip

I'd post the release notes but I'd just be quoting pooty. :)

The flash that happens when beam weapons hit some vehicles seems to work for me ok with predator and reaper. I'm not sure what to fix.

here is reaper vs shock rifle:
Image
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pooty
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by pooty »

On the server, see the Map Announcements thread.
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by YEAAAHHHHHHHHHH »

Snarf this happened tonight on dry ice:

Snake gets in the mino
I pick him up with dropship (at core)
He becomes a dropship passenger
Go to node
Press alt fire to drop the mino
Snake exits but appears at core
I exit normally
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by pooty »

Snarf,
We need to be careful with the case in the package file names... CSAPveriv.u in the 1.2 zip and CSapveriv.u in 1.1 work fine on Windows. Server is windows, but redirect is not...so redirect had both CSAPveriv.u and CSapveriv.u which confuses the server redirect. I should have caught it when I uploaded 1.2, but make sure to keep the case the same..on a Linux server it causes all kinds of problems..the case in the Map class name has to match the file exactly.

So I just changed the 1.2 File to be CSapveriv.u so it matches what I used to load it in the map. As you probably know the server redirect to the exact case, so it has to match exactly on the redirect/server.
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by pooty »

I think either the homing missle lock is broken or we need to increase the range a bit..they don't seem to lock on at all
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by captainsnarf »

pooty wrote: Mon Sep 06, 2021 10:56 pm I think either the homing missle lock is broken or we need to increase the range a bit..they don't seem to lock on at all

New version here CSAPverIV_1.3.zip

This increases the MaxLockRange from 10000 to 15000 for all the missile varieties (same as AVRiL). I believe lock is working but I guess not very well. I know I've been hit with a few locked missiles. Hopefully the range increase fixes it.
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Post by pooty »

On the server. The updates are only going on DesertedSands and DryIce...they use the external package. Once we are happy with it I can start replacing on other maps.
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