Badger Fix

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pooty
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Re: Badger Fix

Post by pooty »

Yeah we should probably add some fire resistance to the Fire/Flame Badgers. I did for the Fire/Flame Tank and a little on Cherufe and Ifrit. I also wanted to include the Firebug and Draco so that basically fire vehicles have some resistance to flame/fire. I have the Draco code ready to merge in. Firebug is part of WVHoverTanks, so several dependencies there, but shouldn't be too bad. Just need to add the fire/flame badgers.
Once I do the other two I'll post up the damage type names / code.
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McLovin
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Re: Badger Fix

Post by McLovin »

Didn't the badger-falling-through-the-map problem get fixed a while back. I've driven off the left secondary primary towards the left primary on MegaBadgers twice in the last week with ion badger and fell right through the map. I didn't exit the vehicle, it just went right through the floor, with me still in the driver seat.
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McLovin
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Re: Badger Fix

Post by McLovin »

BTW:

Receiving 'CSBadgerFix' (F10 Cancels)
Size 410

It was downloading past the 100% and went for a few minutes. It just finished before I could copy the message.
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Enyo
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Re: Badger Fix

Post by Enyo »

McLovin wrote: Fri Oct 15, 2021 5:24 pm Didn't the badger-falling-through-the-map problem get fixed a while back. I've driven off the left secondary primary towards the left primary on MegaBadgers twice in the last week with ion badger and fell right through the map. I didn't exit the vehicle, it just went right through the floor, with me still in the driver seat.
That sounds like a new and unexpected, slightly different behavior than before. I haven't experienced this myself yet. Haven't fallen thru the floor like before either.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
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captainsnarf
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Re: Badger Fix

Post by captainsnarf »

New version available! Download here CSBadgerFix_1.1.zip

Changes
- refactor biotypes into their own package

This package now depends on the 'biotypes' package.
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captainsnarf
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Re: Badger Fix

Post by captainsnarf »

New version! Download here CSBadgerFix_1.2.zip

Changes

- Add the same biotank camera roll bug fix to the base badger vehicle and turret. This fixes the bug for all badgers and also megabadgers. I got rolled in the megabadger the other day and decided to fix this.
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captainsnarf
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Re: Badger Fix

Post by captainsnarf »

New version! Download here CSBadgerFix_1.3.zip

Changes
- Add vehicle heal bonus for Link Tank, Link Badger. Default is 800 health healed = 1 point

UT2004.ini

Code: Select all

[CSBadgerFix.ONSLinkBadgerWeapon]
VehicleHealScore=800
[CSBadgerFix.ONSLinkTankWeapon]
VehicleHealScore=800
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pooty
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Re: Badger Fix

Post by pooty »

Updated BadgerFix on Server

- Added Flame Badger (the one from AlienHop) to the package
- Power Badgers (Bio, Ion, Flame, Fire) health reduced to 700.
- Increased Stealth Badger health from 300 to 450
- Link Badger Damage update to Spreadsheet in the other thread. Link Multiplier reduced. However, the Link Badger has a special feature that it does 1.5x more healing. Most lInk heal = damage, in the LB case heal = 1.5 * Damage. None of the other linkers do this, but I kept it in as its special feature of this vehicle. Health Reduced to 700 (its a badger not a tank)
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captainsnarf
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Re: Badger Fix

Post by captainsnarf »

New version! Download here CSBadgerFix_1.4.zip

Changes
- Fix kparams so badgers are not so wobbly
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pooty
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Re: Badger Fix

Post by pooty »

- Fix kparams so badgers are not so wobbly
As long as I can still shoot turret to knock them around... ;)
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