Two Crashes tonight...

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pooty
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Two Crashes tonight...

Post by pooty »

Crash1:

Code: Select all

Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroy
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroys
Critical: UObject::PurgeGarbage
Critical: UObject::CollectGarbage
Critical: UObject::StaticExec
Critical: UEngine::Exec
Critical: UGameEngine::Exec
Critical: AActor::execConsoleCommand
Critical: UObject::ProcessEvent
Critical: (ONSOnslaughtGame ONS-ArcticJunkYard-)o(-Randomizer-V24.ONSOnslaughtGame, Function Onslaught.ONSOnslaughtGame.MatchInProgress.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level ONS-ArcticJunkYard-Randomizer
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Crash2:

Code: Select all

Critical: MutClanManager ONS-Minus-KitchenSink-Randomizer-V26.MutClanManager (Function Engine.Mutator.CheckReplacement:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (ONSSpecialPowerCoreShield ONS-Minus-KitchenSink-Randomizer-V26.ONSSpecialPowerCoreShield, Function ONS-Minus-KitchenSink-Randomizer-V26.ONSSpecialPowerCoreShield.Touch)
Critical: TouchTo
Both seemed to happen end of round. Crash 1 dognuts left immediately at the end.
Crash2 core was getting pounded...probably end of round.

This is more crashes than we've seen in a week?
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