ONS-{UEM}-Harbor-)o(

Discuss and provide feedback on Maps.
Post Reply
User avatar
Anonymous.
Posts: 372
Joined: Sat Jun 12, 2021 10:54 pm

ONS-{UEM}-Harbor-)o(

Post by Anonymous. »

Edit of VCTF-{UEM}-Harbor. The map has abysmal performance, but I can't narrow down the cause.
  • Map mutators: quad jump, stunt vehicles, vehicle pickups, multidodging
  • OnslaughtSpecials2_RNH nodes, CustomWeaponLockers, Omni vehicles
  • The nodes have 1250 health instead of 2000
Download: https://www.mediafire.com/file/p5a5oli9 ... T.zip/file

Image
User avatar
YEAAAHHHHHHHHHH
Posts: 1120
Joined: Tue Jun 08, 2021 3:03 pm
Server Sponsor: Yes
Server Admin: Yes

Re: ONS-{UEM}-Harbor-)o(

Post by YEAAAHHHHHHHHHH »

Man, I remember when capture the flag was the most friggin exiting thing...

Map looks cool. Can you get in the water or does it instakill?
User avatar
Anonymous.
Posts: 372
Joined: Sat Jun 12, 2021 10:54 pm

Re: ONS-{UEM}-Harbor-)o(

Post by Anonymous. »

The water instakills.
User avatar
captainsnarf
Posts: 2713
Joined: Tue Jul 06, 2021 1:51 pm
Location: Washington
Server Sponsor: Yes
Server Admin: Yes
Contact:

Re: ONS-{UEM}-Harbor-)o(

Post by captainsnarf »

This map works now. I added the remaining missing packages to the server.
User avatar
Anonymous.
Posts: 372
Joined: Sat Jun 12, 2021 10:54 pm

Re: ONS-{UEM}-Harbor-)o(

Post by Anonymous. »

Stat render of Harbor. The biggest hog is "Traverse ms" which I don't know what that means. Snarf said it was BSP render time, but BSP has its own stat? I tried zoning off the center section but that was a no-go. Doing "show staticmeshes" yielded a lot of FPS but "show bsp" not so much, so I guess it's more of an issue of too many meshes and not enough culling due to it being an outdoor map. I looked into vctfharborsm and indeed some of the meshes had a retarded amount of triangles (the boom of the crane has 3699 triangles, the crates you can go inside have 2326 triangles while the normal ones have 72... fucking really?).

Image
User avatar
pooty
Posts: 4535
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: ONS-{UEM}-Harbor-)o(

Post by pooty »

Any Anti portals? Seems like the Walls (Big H) in the middle could use those.

Maybe replace those heavy meshes with something similar?

And as you mention maybe set cull distance lower.

On the plus side, I thought it was a pretty enjoyable map and nice looking.
User avatar
Anonymous.
Posts: 372
Joined: Sat Jun 12, 2021 10:54 pm

Re: ONS-{UEM}-Harbor-)o(

Post by Anonymous. »

There are, but the BSP should already be occluding everything behind it anyway. I don't think there's much to be done without a stupid amount of effort.
User avatar
McLovin
Posts: 1194
Joined: Sat Apr 03, 2021 12:54 pm
Location: Salt Lake City, Utah
Server Sponsor: Yes
Server Admin: Yes

Re: ONS-{UEM}-Harbor-)o(

Post by McLovin »

Can you get inside the suspended shipping containers and be hidden so you can snipe from up there? On another server on another map that had these shipping containers I played once upon a time, you could do that. It was hella fun. Without the radar scope rifle, you couldn't tell anyone was up there. It wasn't a flaw in the map, it was on purpose.
User avatar
pooty
Posts: 4535
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: ONS-{UEM}-Harbor-)o(

Post by pooty »

Without the radar scope rifle, you couldn't tell anyone was up there. It wasn't a flaw in the map, it was on purpose.
Yeah that's what we need, Anon, SubZero, Rhamp, Snarf, Nautikal all sniping when you can't see them. Its bad enough when they are right there out in the open! ;)

On Magnanimous there's suspended containers that you can get in...
Post Reply