I took the 'Locust' source code and fixed a few bugs. Then I added grapple gun and boost powers.
Before net code fix
After net code fix
Grappling
Not pictured, fixed the alt-fire. Did you know Locust does a kickflip on alt fire? Neither did I lol.
primary fire = grapple
alt fire = kickflip
double tap forward to boost
Also included is a mutator that will replace all Locust boards with Trickboards.
Video here
Download here CSTrickboard_1.0.zip
Trickboard
- captainsnarf
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- captainsnarf
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Re: Trickboard
I made a minor edit and updated the zip file. If you downloaded, pls download again.
- captainsnarf
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Re: Trickboard
New version, download here CSTrickboard_1.0.2.zip
1.0.2 Changes
- better grapple physics (math is hard)
- reduce boost recharge time
- remove aim up constraint
Here is a video showing the new physics.
1.0.2 Changes
- better grapple physics (math is hard)
- reduce boost recharge time
- remove aim up constraint
Here is a video showing the new physics.
- captainsnarf
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Re: Trickboard
I played yesterday on MassD V18 and noticed some issues with netcode. I'm working on a new version now. I thought i had it and put a link up but it broke the crouch animation. Working on that now.
- captainsnarf
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Re: Trickboard
Ok, new version available download here CSTrickboard_1.0.3.zip
1.0.3 changes
- netcode fixes
- kickflip on enter (nifty and fixes a bug)
1.0.3 changes
- netcode fixes
- kickflip on enter (nifty and fixes a bug)
- pooty
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Re: Trickboard
On the server. Its on MassD and New Loadout map
One thing I noticed, not sure if its by design, is you can grapple ANY vehicle, not just your teams!
One thing I noticed, not sure if its by design, is you can grapple ANY vehicle, not just your teams!
- captainsnarf
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Re: Trickboard
That was by design. It seemed fun. Actually it worked out last night on MassD V18. I grappled onto leon while he flew down the top of the center node in a raptor. As hey got out of the raptor I landed on him and got pancake kill
fun fact - it will grapple the guided redeemer since it's technically a pawn.
- captainsnarf
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Re: Trickboard
I played a bit yesterday on Halloween. I think maybe it's the 1.0.2 version? It's hard to tell, but it didn't kickflip on entry (1.0.3 does that). Probably not a big deal but I definitely recommend using the new version. The 1.0.2 version might lag if the server is bogged down, and it might even bog the server down itself.
Either way, lots of fun
Either way, lots of fun
- pooty
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Re: Trickboard
Yes, I don't think I pushed the 1.0.3 version yet. I'll do it later today
- pooty
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Re: Trickboard
1.0.3 has been on the server since the afternoon of Oct 3rd. So it should have been the latest version on Halloween.
File Info CSTrickboard 1,497,989 bytes.
Double check it here: http://www.omnipotents.com/omni-ut2004- ... oard.u.uz2
File Info CSTrickboard 1,497,989 bytes.
Double check it here: http://www.omnipotents.com/omni-ut2004- ... oard.u.uz2