Damage Reductions...

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pooty
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Re: Damage Reductions...

Post by pooty »

So lets try 1.5 on those I think that's a good spot for them... 3 LGs, or 4 SR kills the starbolt, remember its strength is speed and manuverabilty...its not a flying tank, eg. Dragon. Its not a charge right in... more of sneak or streak right by.

And lets not base too much on all in Rando maps (eg. AJY, MinusKitchenSink, HSH ) as they have all kinds of OP stuff and there's really no map balance vs. an edited map where there's other vehicles to balance out eg. lasers/twin beams vs. flyers.

The only thing on Mechs might be the link beam on Linkatron it pretty much zaps flyers.. but it does have limited range, so not 100% sure it needs nerfed. I mean if you're Pharizwheel and you're gonna dive bomb right on top of Linkatron in your starbolt -- well its gonna feel way OP. Sit back out of range with say a Mirage Raptor and bye, bye Linkatron.

I do wish we could fix the hit boxes a bit on the mechs though..

Its back to strategy and understanding strengths/weakness. We try to make sure vehilces have strong/weak points for balance. The fun of the game is figuring out how to min/max: Minimize the weakenss, maximize the strengths.
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Enyo
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Re: Damage Reductions...

Post by Enyo »

pooty wrote: Mon Mar 11, 2024 2:15 pm The only thing on Mechs might be the link beam on Linkatron it pretty much zaps flyers.. but it does have limited range, so not 100% sure it needs nerfed.

I do wish we could fix the hit boxes a bit on the mechs though..
The only thing might be the power of the link beam, depends… what is it compared to say a Link Tank and a Heavy Link Tank? The link Mech is much more maneuverable but doesn’t have lasers, so the beam length is fine. The only map the link beam is an issue for flyers is HSH where you can’t get away in those rooms.

But yes, PLEASE fix the hit boxes on all mechs. Unless you’re hitting dead center chest, or the tiny head shot zone, every shot is a miss right thru them. As powerful and big as they are snarf you should be able to hit them more easily.
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pooty
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Re: Damage Reductions...

Post by pooty »

Starbolt. 2.53 on the server.
//remember all these handheld weapons has reduced damage vs vehicles.
if (DamageType == class'DamTypeShockBeam')
Damage *= 1.5; //4 shots kill starbolt.

if (DamageType == class'DamTypeMinigunBullet')
Damage *= 1.25; // has 0.75 vehicle damage scaling, so this makes it 1.0 overall.

if (DamageType == class'DamTypeSniperShot')
Damage *= 1.4; // 3 Shots kill starbolt


For all link Vehicles, 0.12 fire interval.
Linkatron: 45 (Range 4000)
Heavy Link Tank: 21 (Range 6000, but much more limited in where it can hit.. it can't shoot up.
Link Tank: 17 (Range 5500)
Vampire Tank: 17
Link Badger: 15
Link Scorps, Link flyer:13
LinkGun: 9

The link tanks have damage scaling 1.3 to 1.5 so they do more against vehicles, Linkatron does not.
Just see: https://docs.google.com/spreadsheets/d/ ... edit#gid=0

Linkatron also has 1.5 link multiplier... even without Vehicle Damage scaling its by far the most powerful HvyLT3 against vehicles does 205 pts/s, Linkatron does 375. With two linkers Linkatron does 1500!

So it might be a bit much? Twice a heavy link tank.. idk.
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Enyo
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Re: Damage Reductions...

Post by Enyo »

pooty wrote: Mon Mar 11, 2024 2:56 pm Linkatron also has 1.5 link multiplier... even without Vehicle Damage scaling its by far the most powerful HvyLT3 against vehicles does 205 pts/s, Linkatron does 375. With two linkers Linkatron does 1500!

So it might be a bit much? Twice a heavy link tank.. idk.
I'd say that's quite too much. I mean if we're gonna call the star bolt OP for God's sake the link mech is. A flyer should not die in less than a 1/2 sec when it can't get distance from the Link Mech.

The beam damage shouldn't be much more than the heavy link tank if at all, and certainly not double. Remember the mech has much better mobility than the tanks.
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Super Sanka
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Re: Damage Reductions...

Post by Super Sanka »

Linkatron is fine. HSH has low ceilings and keg. Its just dominant on that map because of those two factors.
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Re: Damage Reductions...

Post by captainsnarf »

The mechs are 4x the size of a player. When figuring out damage I took that into consideration, so linkatron should be doing 4x a normal link gun.
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pooty
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Re: Damage Reductions...

Post by pooty »

Bringing up the Linkatron Beam again, its just way too powerful... I know the range is limited, but its still too much.
See: https://docs.google.com/spreadsheets/d/ ... edit#gid=0

Heavy Link Tank (the most powerful of the link tanks) does ~205 pts/sec, Linkatron does 375! Nearly double. And look what happens with linkers...

Yes Snipertron can one shot many flyers too, but that's a snipe vs. a much easier beam sweep which is continous and wipes flyers out. Its especially devastating on HSH, but even on say Dria, its pretty potent.
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YEAAAHHHHHHHHHH
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Re: Damage Reductions...

Post by YEAAAHHHHHHHHHH »

Yeah that linkatron weapon while linked is basically a delete button for your enemies
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Re: Damage Reductions...

Post by Rhamp »

After playing with the arbiter for awhile now, it still sucks ass. Its too slow to evade other fliers long enough to get that second shot off and its plasma weapon doesn't do enough damage to justify using it in combat since you are likely to get shot out of the sky before you do enough damage with it. At least with the other bombers, you can somewhat dodge incoming fire and the boost can be used to drift to get a better angle, both of which the arbiter can't due to how sluggish it is.

Also, what if the cooldowns for both of its weapon types were independent, allowing for more burst damage by shooting the rail and plasma right after each other. This won't be the lame instakill across the map like it used to do, as you'd have to line up the plasma shots, requiring a whole lot of skill to pull off. It'll make it so it can handle itself in close quarters a bit better and avoid the awkward staring matches where you are waiting to reload as the other flier dumpsters you. As it currently stands, its dps is abysmal compared to almost every other flier.
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pooty
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Re: Damage Reductions...

Post by pooty »

s plasma weapon doesn't do enough damage
If the entire burst hits a vehicle it does 315 pts... enough to kill most any raptor. That one shot, even though it only gets 1 per second is more damage per second than a WaspII (218) or Falcon (200) or Predator (158)

Its rail gun does 228 pts.
what if the cooldowns for both of its weapon types were independent, allowing for more burst damage by shooting the rail and plasma right after each other.
I think that's a good idea, rather do that than up the damage or increase the fire rate.
That way it can come in, blast a ground target for a good amount and try to zip away -- that could be pretty devastating for slow moving tank though.
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