UTComp

Discuss and provide feedback on Maps.
User avatar
pooty
Posts: 4536
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: UTComp

Post by pooty »

Thanks.

I wanted to display Nodes Built, Nodes Destroyed, but it doesn't look like that's tracked anywhere in PRI or even uPRI? Meaning server doesn't track it anywhere (UT stats gets it from a running feed/log file), its in GameStats, but doesn't seem like there's an easy way to get those in UTComp?
User avatar
pooty
Posts: 4536
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: UTComp

Post by pooty »

1.72 on server.
UTComp Scoreboard now displays PPH.
User avatar
pooty
Posts: 4536
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: UTComp

Post by pooty »

I have everything that was in Git, was there more or different emoticon code that's changed? Since the emotes don't work.
User avatar
captainsnarf
Posts: 2714
Joined: Tue Jul 06, 2021 1:51 pm
Location: Washington
Server Sponsor: Yes
Server Admin: Yes
Contact:

Re: UTComp

Post by captainsnarf »

Something went wrong when you built it.

If I take the UTCompOmni.u from the server, emoticons don't work when run on my local lan + server.
If I pull the latest code from OmnipotentsONS repo and build it, emoticons work again. I wonder if

Code: Select all

git pull
failed? maybe there was unsaved change?
User avatar
pooty
Posts: 4536
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: UTComp

Post by pooty »

I'll repull it. I looked at recent file timestamps and they all matched... so its odd.
User avatar
pooty
Posts: 4536
Joined: Sat Apr 03, 2021 10:22 am
Location: Michigan
Server Sponsor: Yes
Server Admin: Yes

Re: UTComp

Post by pooty »

Includes folder I think. And I didn't have the .ini and .utx files locally.

I've rebuilt it, pushed it to the server (and redirect!) and emoticons are back working on the server.

And now for some reason I can't locally run dedicated server -- it crashes just as it starts even with no mutators. I can use the 64-bit dedicated though for testing.

But bottom line, Emoticons are back and working.
Post Reply