Misc Map Changes Thread..for little glitches and annoyances...
- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Also, updated CSVehiclePack.
FireTank, FlameTank and MirageRaptor.
One note, the CSVehiclePack does normal spawns, and the VehicleRandomizer. But it doesn't do UltimateONSFactories. So for example on Tek, the primary mirage raptor spawn gets the new one but the Ulitmate factories spawns at the core do not. We could probabaly add those to CSVehiclePack since we have the UltimateMappingToolsOmni, but its an edge case and probably just easier to edit the map vs. code it all up.
@Rhamp hint, hint. Update Tek V3.
Snarf, I added a date to the Mutator name so we can keep track of versions.
FireTank, FlameTank and MirageRaptor.
One note, the CSVehiclePack does normal spawns, and the VehicleRandomizer. But it doesn't do UltimateONSFactories. So for example on Tek, the primary mirage raptor spawn gets the new one but the Ulitmate factories spawns at the core do not. We could probabaly add those to CSVehiclePack since we have the UltimateMappingToolsOmni, but its an edge case and probably just easier to edit the map vs. code it all up.
@Rhamp hint, hint. Update Tek V3.
Snarf, I added a date to the Mutator name so we can keep track of versions.
- captainsnarf
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- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Sanka/SubZero, you had mentioned you thought classic mino took more damage than the regular mino from bio types (including bio lasers). They are exactly the same. Any BioType does 5x damage, which includes BioGlobs, BioBeams (lasers).
- Super Sanka
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Actually it was anonymous that found that bug out so he deserves credit, but I guess it's a feature. Maybe he can provide the clip but the damage didn't seem to match up when we were looking at it
- captainsnarf
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Re: Misc Map Changes Thread..for little glitches and annoyances...
The addition of 5x for bio beams is a big nerf to the mino, which is probably good. BioBender wrecks it now.
- Anonymous.
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Yeah the beams only do 49 to the standard mino.
- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Yep! And BioBender can drive up on it fast.
Also remember fire vehicles do extra damage to the Vampire tank.
And unrelated I increased the NetWait at start of match by 10 seconds to 45s. This should allow time for beer refils, -pee, and/or a snack so you don't join late and fuck up the balance.
That function is
Only difference might be if the Omnitaur/Minotaur isn't getting replaced to the CSMinotaur package from CSVehiclePack. Which Map?
Also remember fire vehicles do extra damage to the Vampire tank.
And unrelated I increased the NetWait at start of match by 10 seconds to 45s. This should allow time for beer refils, -pee, and/or a snack so you don't join late and fuck up the balance.
We can test it but the code is identical in both.Yeah the beams only do 49 to the standard mino.
Code: Select all
if (class'BioHandler'.static.IsBioDamage(DamageType)) Damage *= 5.0;
Code: Select all
static function bool IsBioDamage(class<DamageType> DamageType)
{
if (ClassIsChildOf(DamageType,class'DamTypeBioBeam'))
return true;
if (ClassIsChildOf(DamageType,class'DamTypeBioGlobVehicle'))
return true;
if (ClassIsChildOf(DamageType,class'DamTypeBioGlob'))
return true;
if (DamageType == class'DamTypeBioGlob')
return true;
return false;
}
- Anonymous.
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- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Yep its the ONSForcedVehicleFactory, its not getting updated by the CSVehiclePack, so its an older version of the Mino, that doesn't have the same.
I'll look at updating the VehiclePack and/or the maps (mostly randomizers)
I'll look at updating the VehiclePack and/or the maps (mostly randomizers)
- pooty
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Re: Misc Map Changes Thread..for little glitches and annoyances...
Okay. So, I updated CSVehiclePack to do replacements in ForcedVehicleFactories. However, it only works on certain Randomizers, the newer ones.
The older ones like Minus-TMU and AJY-Rando, for some reason it doesn't recognized ONSForcedVehicleFactory -- there's some kind of class name collision (due to the loading of too much shit into the map mylevel) since ONSForcedVehicleFactory appears twice in the editor class list...
For the coders this:
the if will be true and fvfactory == None! WTF, only happens on certain maps. Log other prints ONSForcedVehicleFactory so who knows.
So for some Randomizers forced factories might not get updated.... and the map has to be edited.
I went and edited ONS-MinusTankMeUp-Randomizer-V15 with the updated Mino. Minus-KS, AJY, Dria all have the updated mino already.
I did change the name on the updated Mino to Min)o(taur 2.0, so if you get in a mino (classic too) that doesn't have the version number its probably an older version and might work a bit different.... let me know here and I'll fix it if its a popular map.
Also, I updated CSVehiclePack to always use updated FireHound.
The older ones like Minus-TMU and AJY-Rando, for some reason it doesn't recognized ONSForcedVehicleFactory -- there's some kind of class name collision (due to the loading of too much shit into the map mylevel) since ONSForcedVehicleFactory appears twice in the editor class list...
For the coders this:
Code: Select all
if (Other.IsA('ONSForcedVehicleFactory')) {
fvfactory = ONSForcedVehicleFactory(Other);
log(Other);
}
So for some Randomizers forced factories might not get updated.... and the map has to be edited.
I went and edited ONS-MinusTankMeUp-Randomizer-V15 with the updated Mino. Minus-KS, AJY, Dria all have the updated mino already.
I did change the name on the updated Mino to Min)o(taur 2.0, so if you get in a mino (classic too) that doesn't have the version number its probably an older version and might work a bit different.... let me know here and I'll fix it if its a popular map.
Also, I updated CSVehiclePack to always use updated FireHound.