2nd Raceway..

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Rhamp
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Re: 2nd Raceway..

Post by Rhamp »

The monster truck turret maybe should do a small aoe, kind of like what the fireblade does, or maybe have it shoot big rockets or something. The truck doesn't have a good way at dealing with foot soldiers unless you have perfect aim, and feels much weaker than any of the existing trucks for damaging other vehicles and nodes. Maybe it should also have a boost, so you can launch that thing up to the side nodes (after all its a monster truck, it should be able to do that sort of thing).

The tank is easy enough to kill if you use teamwork or a brain. There are multiple ways to deal with it. Last night I pulled an Enyo and kept yelling at my team the whole time, but it worked. We figured out ways to consistently dumpster the enemy tank and take the node, but it also helps that I played the shit out of this map 10 years ago and had to learn how to contest that tank without the overpowered omni vehicles.

The vehicle loadout of the warehouse node should probably stay the same. A bender would make it much more problematic, as a tank combined with a bender spamming the doorway with the 2nd seat turret would be impossible to break. I think the original raceway had this issue (if I remember right, it was a tank, bender, and eons scorp that spawned at that node, and all it took was 2 people spamming the shit out the doorway to completely lock that node down). If anything, maybe the tank respawn time should be increased slightly to give the attackers a bigger opening if they are able to take the tank down. Or, increase the size of the volume that triggers that garage doors so that a vehicle can't camp and spam the doorway without opening the door. That way, the tank has to sit further back and can't just spam one location to defend the node.
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pooty
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Re: 2nd Raceway..

Post by pooty »

The tank node should have a bender instead.
I considered, but the tank there for me was kind of a classic feature of this map. Team up and beat the tank.
The monster truck turret maybe should do a small aoe, kind of like what the fireblade does, or maybe have it shoot big rockets or something. The truck doesn't have a good way at dealing with foot soldiers unless you have perfect aim,
Also remember the driver has forward facing machine gun (more powerful than badger, but its NOT hitscan its projectiles). Alt-fire is near area shock blast (like ion tank).
It will kill most foot soliders unless fully kegged/shielded. Driver can plow through and kill them easily. Turret has machine gun and rockets (beefed up).
Maybe it should also have a boost, so you can launch that thing up to the side nodes (after all its a monster truck, it should be able to do that sort of thing).
Yep. I will add boost when I can. I think that's a good add and makes it different than say a badger.

If anything, maybe the tank respawn time should be increased slightly to give the attackers a bigger opening if they are able to take the tank down.
Yeah I don't remember the time, but 40-45 seconds would be good. Its probably the default 30.
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