It’s on the map called Heated Escort if that helps obtain it
It does. I think I pulled it from there originally though. And none of the pickups work on the server. Not 100% we want it to...health packs no biggie, but put a bunch of link in there and 2 linkers and it could end up being very hard to kill.
Another option is to do what I did on Tek and move all the power vehicles to the primaries and core. That way, your team always has an opportunity to make a comeback since the enemy team isn't going to have an op vehicle that spawned at a node your team lost
I'm gonna go ahead and disagree with you here. On Tek, there's so many power vehicles that
1. you had to increase the health because 4 or 5 power vehicles obliterate each other fast.
2. Map stalemates in the middle...and team with good aimers sit back and Mino/Hurriance/Mobreaker/FireTank spam.
3. Part of Onslaught is the "reward" node that contains a special vehicle or two, that helps you take the map.
Sure on some maps they can be core heavy, others there's key nodes. It all depends on the map.
like the goliath II, wasp, flare raptor, hydra, or too weak to reasonably be able to survive long enough to do anything against the op shit, like the trucks, badgers and mantas. Its fine for a few trucks/mantas/badgers to exist since they are useful to get to nodes and provide some fire support, but when the enemy has a line of tanks and 60 million fliers in the air, you need to have some firepower to have any hope at recovering.
Remind me next time you're in a classic mino and a Wasp completely kills you in <5s. Hydra tank shell does 450 pts. (regular goliath 300), GII is a great medium tank with complete accuracy (some projectile guns like Goliath have built in drift/skew that's why often your regular goliath shots go wide/low etc. GII does not have this, you can pick off flyers with it..its not hitscan but its fast and accurate).
And many of the vehicles have extra gunner/passenger seats.... THAT GET RARELY USED. Dragon/Predator take 3 for example. Helix has 3 gunners, and could probably take 6. Scorps/boards/Mantas are your recon, fast movers.
Its all about vehicle map balance. Most of my edits all the vehicles have counters. Big tank vs. OP Flyer. Hitscan vs. fast vehicle etc.
ut when the enemy has a line of tanks and 60 million fliers in the air, you need to have some firepower to have any hope at recovering.
Exactly. Which is why INCREASING vehicle count is a bad idea. It also shows the respawn times are too short. Its ONS...if you overwhelm the enemy team, wreck all their good vehicles well that's the point... now you get to take their core.
Having a predator spawn at the center nodes on Dria today was just plain silly.
Perhaps, or its a good reward for building those key nodes fast. It has a fairly low chance of spawning there but can happen since its a randomizer -- which any rando screws up any hope of balanced vehicle play, but people prefer them over fixed spawns. You have to adjust your strategy if on randos certain nodes get good spawns. Its not a complete free for all, but occasionally you get a OP vehicle or a great combo.
Furthermore, I've edited several maps that are not randos, and relatively lower power and they get played once in a blue moon vs. OP randomizers. Look at the crying when the old Tuesday map list didn't have all that...
