ONS-HomeSweetHome Randomizer
- pooty
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Re: ONS-HomeSweetHome Randomizer
90 seconds. Tempted to make it longer especially on the ledges.
Re: ONS-HomeSweetHome Randomizer
I think it’s fine now at 90 secs. We played it last night and I only saw someone firing the OMFG once or twice the whole match.
At 1/4 it’s now back to a battle of the flyers, which is much better than half your team wasting flyers staying behind to spam the light at your own node.
And I totally called it, saw El Commandante just going back and forth in the warps from window to top middle vent area waiting on the nuke or OMFG to spawn.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
― Mark Twain
Re: ONS-HomeSweetHome Randomizer
My game crashed on this map today. When I checked the logs, I found approximately 60MB worth of the following error:
Log: (Karma): KBuildPartitions: Constraint found between bodies using different bKDoubleTickRate.
Log: (Karma): KBuildPartitions: Constraint found between bodies using different bKDoubleTickRate.
- pooty
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Re: ONS-HomeSweetHome Randomizer
Yeah its one of the vehicles. I thought all of those were fixed, but I don't know which one it is, since its Rhamp's edit. I can export the map and look for the offending code which will tell me which vehicle.Log: (Karma): KBuildPartitions: Constraint found between bodies using different bKDoubleTickRate.
- captainsnarf
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Re: ONS-HomeSweetHome Randomizer
Does HSH have the rubber ducky that you can shoot around?
It's a KActor, and the default for bKDoubleTickRate is false, but for vehicles it's true. When they touch, you get the above log spamming.
It's a KActor, and the default for bKDoubleTickRate is false, but for vehicles it's true. When they touch, you get the above log spamming.
Re: ONS-HomeSweetHome Randomizer
I'm pretty sure its all the KActors in the map. I didn't touch these. There are a couple KActor rubber ducks and some cardboard boxes that are shootable and moveable. The giant duck in front of the primary is a static mesh and should be fine.
- pooty
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Re: ONS-HomeSweetHome Randomizer
Any of the Karma based vehicles, scorpions/trucks etc. need to have bKDoubleTickRate=True
I can't remember which one I fixed, that was missing that in the KParams.
I can't remember which one I fixed, that was missing that in the KParams.
- captainsnarf
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Re: ONS-HomeSweetHome Randomizer
We need it for all Karma actors, not just vehicles. Vehicles already have it true, and mixing true/false results in log spamming and server crashes.
- pooty
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Re: ONS-HomeSweetHome Randomizer
When I get a minute I can export the map, grep for it. The one I found had it set explicitly to False I think.
Re: ONS-HomeSweetHome Randomizer
V14 on the google drive
https://drive.google.com/file/d/11mjXs5 ... sp=sharing
Changes:
-Increased the 3 OMFG pickup respawn times from 90s to 180s. Some players like making use of this weapon so I want to keep it in the map, but not make it such a problem that requires constant camping of the lights to counter. A 3 minute respawn time should resolve this. It was more of the nuke spam that was taking out the node than the OMFG.
-Replaced the nuke from the table in the flier node room, the nuke under the trees, and the big nuke in the center room with a super shield charger. I left the link nuke, the nuke inside the cabinet in the flier node room, and the big nuke in the tunnel. I think that amount of nukes is fine, it is the same amount of nukes on Minus-KitchenSink. The cabinet nuke takes time to reach, so a flier can't just fly in, grab it, and hit the node instantly like it could with the table nuke.
I think this should help make the map more involved than just zerging nukes and OMFG through the light without completely removing that playstyle.
https://drive.google.com/file/d/11mjXs5 ... sp=sharing
Changes:
-Increased the 3 OMFG pickup respawn times from 90s to 180s. Some players like making use of this weapon so I want to keep it in the map, but not make it such a problem that requires constant camping of the lights to counter. A 3 minute respawn time should resolve this. It was more of the nuke spam that was taking out the node than the OMFG.
-Replaced the nuke from the table in the flier node room, the nuke under the trees, and the big nuke in the center room with a super shield charger. I left the link nuke, the nuke inside the cabinet in the flier node room, and the big nuke in the tunnel. I think that amount of nukes is fine, it is the same amount of nukes on Minus-KitchenSink. The cabinet nuke takes time to reach, so a flier can't just fly in, grab it, and hit the node instantly like it could with the table nuke.
I think this should help make the map more involved than just zerging nukes and OMFG through the light without completely removing that playstyle.