Wicked Sick UTComp

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pooty
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Re: Wicked Sick UTComp

Post by pooty »

Well we can try copying the Game server maps to the test server. I wonder if Minus-KS and Aliens2 still crash the server.

I feel like that the perhaps the number of maps is causing some conflict, since every round it reads all the maps for the vote. Maybe deleting HSH and MassD will help (ok just kidding, but maybe not)
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pooty
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Re: Wicked Sick UTComp

Post by pooty »

I put all the maps on the test server.

We probably could find some time for 4-6 of us to get online and test V16.

BTW Minus-KS does load, although I didn't get autoconnect on level travel, I had to reconnect.
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captainsnarf
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Re: Wicked Sick UTComp

Post by captainsnarf »

Very nice! Thank you for doing the hard work <3
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Re: Wicked Sick UTComp

Post by captainsnarf »

New version available!

https://github.com/zenakuten/WSUTComp/releases/tag/V17
https://github.com/zenakuten/WSUTCompWe ... es/tag/V17

This fixes the channel leak we found when players join/leave, and fixes the weaponconfig issue where it created more channels than needed.

This is on the server. I also enabled the team radar feature.
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Re: Wicked Sick UTComp

Post by captainsnarf »

New version available!

https://github.com/zenakuten/WSUTComp/releases/tag/V18
https://github.com/zenakuten/WSUTCompWe ... es/tag/V18

Fix aiming in 3p view (adapted from superaerialview)
Possible? fix for shock crash
Limit the custom weapon color range to minimum rgb value
Add server option to disable all view shake
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pooty
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Re: Wicked Sick UTComp

Post by pooty »

Add server option to disable all view shake
Very cool. There's still a few one off vehicles that have this..
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Re: Wicked Sick UTComp

Post by captainsnarf »

There seems to be some issue with this build. SoL was crashing. I will need to rebuild and re-upload.
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Re: Wicked Sick UTComp

Post by captainsnarf »

I rebuilt and re-upload. Server was hung when I checked later.

I reverted the server to V17.
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