MegaSpanker
- captainsnarf
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Re: MegaSpanker
I haven't looked into why the alt fire isn't working online, but it's a bit sad that it's broken honestly. I barely changed a thing. I didn't think I needed to test on a server, but sneeze in uscript's direction and it breaks.
- McLovin
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Re: MegaSpanker
Haha, this is funny to me because I've done this at work. Make one little change that shouldn't break anything so I blindly check it in without unit testing on the target, and all hell breaks lose, LOLcaptainsnarf wrote: ↑Sat Jan 29, 2022 12:03 am ...
I barely changed a thing. I didn't think I needed to test on a server, but sneeze in uscript's direction and it breaks.
- pooty
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Re: MegaSpanker
You haven't lived until you've "accidently" run your script and a second later realize you're deleting production database tables.....Make one little change that shouldn't break anything so I blindly check it in without unit testing on the target, and all hell breaks lose, LOL
And a cough crashes the editor...lolI didn't think I needed to test on a server, but sneeze in uscript's direction and it breaks.
- McLovin
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Re: MegaSpanker
Oh man, I deleted my source code back in school once on a project. This is before we had backups. Had to rebuild everything from scratch. I had the binary but it needed fixes.
- captainsnarf
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- Provert
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Re: MegaSpanker
interesting, I couldn't get the alt fire to work the other night. I was rather disappointed. I'll have to give it a try again.
- pooty
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Re: MegaSpanker
Yes new version is on the server now.
- captainsnarf
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Re: MegaSpanker
New version! Download here CSMegaSpanker_1.2.zip
Changes
- increase the turret rotation rate so it's the same as regular spanker.
If it seemed like the ball would shoot low this is why.
Changes
- increase the turret rotation rate so it's the same as regular spanker.
If it seemed like the ball would shoot low this is why.